Jason, could you please pass it on that the medic taunt kill logging is 
inconsistent with the rest of the taunt kills. The weapon_logclassname 
property on the player_death event is "ubersaw" like a regular ubersaw 
kill instead of the expected "taunt_medic".

On 1/13/2010 8:15 PM, Jason Ruymen wrote:
> A required update for Team Fortress 2 is now available.  Please run 
> hldsupdatetool to receive it.  The specific changes include:
>
> Additions:
> - Various improvements to Spy disguise and feign death:
>        - Disguise weapons copying weapons with special animation requirements 
> (Sword, FaN) now look correct.
>        - Spies now play the appropriate death cry on feign death based on the 
> corpse that appears.
>        - Feigning death can now play custom death animations like a normal 
> death (head loss, sniper shot, backstab, etc).
>        - Feigning death due to explosive damage now has a chance to gib, like 
> a normal death.
>        - Corpses from a feign death now use the correct wearable behavior 
> (hats stay on, or fall off as they should)
>        - The weapons dropped by feign death corpses now have appropriate 
> physics and collision for their type.
>        - Combat text for damage done to Spies that feign death will now show 
> the un-modified damage amount.
>        - Fixed Spies that feign death while disguised as enemy spies dropping 
> fake ragdolls wearing a mask.
>        - Fixed a couple of physics issues on ragdolls created by feign death.
> - Added convars to further customize the "play a hit sound whenever you 
> injure an enemy" option:
>        - "tf_dingaling_volume". Sets the volume of the hit sound.
>        - "tf_dingaling_pitchmindmg". Sets the desired pitch of the hit sound 
> when a minor damage hit is done.
>        - "tf_dingaling_pitchmaxdmg". Sets the desired pitch of the hit sound 
> when a major damage hit is done.
>        - "tf_dingaling_wav_override". Specifies an optional custom wav hit 
> sound. If unspecified, the default ding sound is used.
> - Added Medic Ubersaw kill taunt.
> - Added backstab death animations for Scout, Spy, Medic, Demo, Engineer, and 
> Pyro. All death animations have a 25% chance to play.
> - Updated various localization strings.
>
> Changes:
> - Removed the clamps on the "viewmodel_fov" convar.
> - Added "viewmodel_fov_demo", a convar that controls viewmodel fov during 
> demo playback.
> - Force-a-Nature will now correctly knock back players on the ground.
> - Increased minimum damage required for the Force-a-Nature to cause a 
> knockback from 30 to 40.
> - Changed the Direct Hit to only minicrit enemies that have been launched 
> into the air by an explosion.
> - Increased the rate of the Soldier's Rage generation by 40%.
> - Reduced the duration of the Soldier's Buff Banner effect from 14 seconds to 
> 10.
> - Reduced the explosive damage resistance on the Chargin' Targe to 50%.
>
> Fixes:
> - Fixed the Scout's legs twisting out of shape during a double jump.
> - Fixed player models popping up and then down when they duck during a jump.
> - Fixed Sniper rifle not penetrating friendlies.
> - Fixed Bonk! Atomic Punch phase effect.
> - Fixed rockets not being removed if they explode in func_nogrenades zones
> - Fixed the Sandman being able to bat balls through doors.
> - Fixed the Gunboats absorbing damage from the Soldier's grenade kill taunt.
> - Fixed the naming of non-unique quality unique items (Community Kritzkriegs, 
> etc)
> - Minor fixes to the crafting UI:
>        - Changed the item layout in the crafting panel to better fit the 
> backpack panel:
>              - Each 1 of the 4 crafting pages now shows half of 1 of the 2 
> backpack pages.
>        - Fixed the crafting panel next/prev page buttons being hard to use 
> while dragging.
>        - Fixed the "equipped" label in the item panels stealing the mouse 
> focus from the item panel itself.
>
> Updated Novint Falcon settings (no effect on non-Falcon players)
>        - Recoil/Reload force added for the Direct Hit rocket launcher
>        - Recoil/Reload force added for the Scottish Resistance sticky bomb 
> launcher
>        - More defined flesh hit force added for the Equalizer pick axe
>        - More defined flesh hit/world hit force added for the Eyelander sword
>        - Added swing forces for Eyelander sword
>        - Added appropriate trumpet forces for Blu Buff Banner
>        - Added appropriate trumpet forces for Red Buff Banner
>        - Shotgun reload for Heavy&  Pyro changed to feel more appropriate now
>        - Changed Huntsman pullback force so that it goes in the right 
> direction (was still pulling as if the Huntsman was on the left hand side of 
> the screen, which was default until a later update).
>
> Jason
>
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