Jason, could you please pass it on that the medic taunt kill logging is inconsistent with the rest of the taunt kills. The weapon_logclassname property on the player_death event is "ubersaw" like a regular ubersaw kill instead of the expected "taunt_medic".
On 1/13/2010 8:15 PM, Jason Ruymen wrote: > A required update for Team Fortress 2 is now available. Please run > hldsupdatetool to receive it. The specific changes include: > > Additions: > - Various improvements to Spy disguise and feign death: > - Disguise weapons copying weapons with special animation requirements > (Sword, FaN) now look correct. > - Spies now play the appropriate death cry on feign death based on the > corpse that appears. > - Feigning death can now play custom death animations like a normal > death (head loss, sniper shot, backstab, etc). > - Feigning death due to explosive damage now has a chance to gib, like > a normal death. > - Corpses from a feign death now use the correct wearable behavior > (hats stay on, or fall off as they should) > - The weapons dropped by feign death corpses now have appropriate > physics and collision for their type. > - Combat text for damage done to Spies that feign death will now show > the un-modified damage amount. > - Fixed Spies that feign death while disguised as enemy spies dropping > fake ragdolls wearing a mask. > - Fixed a couple of physics issues on ragdolls created by feign death. > - Added convars to further customize the "play a hit sound whenever you > injure an enemy" option: > - "tf_dingaling_volume". Sets the volume of the hit sound. > - "tf_dingaling_pitchmindmg". Sets the desired pitch of the hit sound > when a minor damage hit is done. > - "tf_dingaling_pitchmaxdmg". Sets the desired pitch of the hit sound > when a major damage hit is done. > - "tf_dingaling_wav_override". Specifies an optional custom wav hit > sound. If unspecified, the default ding sound is used. > - Added Medic Ubersaw kill taunt. > - Added backstab death animations for Scout, Spy, Medic, Demo, Engineer, and > Pyro. All death animations have a 25% chance to play. > - Updated various localization strings. > > Changes: > - Removed the clamps on the "viewmodel_fov" convar. > - Added "viewmodel_fov_demo", a convar that controls viewmodel fov during > demo playback. > - Force-a-Nature will now correctly knock back players on the ground. > - Increased minimum damage required for the Force-a-Nature to cause a > knockback from 30 to 40. > - Changed the Direct Hit to only minicrit enemies that have been launched > into the air by an explosion. > - Increased the rate of the Soldier's Rage generation by 40%. > - Reduced the duration of the Soldier's Buff Banner effect from 14 seconds to > 10. > - Reduced the explosive damage resistance on the Chargin' Targe to 50%. > > Fixes: > - Fixed the Scout's legs twisting out of shape during a double jump. > - Fixed player models popping up and then down when they duck during a jump. > - Fixed Sniper rifle not penetrating friendlies. > - Fixed Bonk! Atomic Punch phase effect. > - Fixed rockets not being removed if they explode in func_nogrenades zones > - Fixed the Sandman being able to bat balls through doors. > - Fixed the Gunboats absorbing damage from the Soldier's grenade kill taunt. > - Fixed the naming of non-unique quality unique items (Community Kritzkriegs, > etc) > - Minor fixes to the crafting UI: > - Changed the item layout in the crafting panel to better fit the > backpack panel: > - Each 1 of the 4 crafting pages now shows half of 1 of the 2 > backpack pages. > - Fixed the crafting panel next/prev page buttons being hard to use > while dragging. > - Fixed the "equipped" label in the item panels stealing the mouse > focus from the item panel itself. > > Updated Novint Falcon settings (no effect on non-Falcon players) > - Recoil/Reload force added for the Direct Hit rocket launcher > - Recoil/Reload force added for the Scottish Resistance sticky bomb > launcher > - More defined flesh hit force added for the Equalizer pick axe > - More defined flesh hit/world hit force added for the Eyelander sword > - Added swing forces for Eyelander sword > - Added appropriate trumpet forces for Blu Buff Banner > - Added appropriate trumpet forces for Red Buff Banner > - Shotgun reload for Heavy& Pyro changed to feel more appropriate now > - Changed Huntsman pullback force so that it goes in the right > direction (was still pulling as if the Huntsman was on the left hand side of > the screen, which was default until a later update). > > Jason > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux