Hi!

There is no difference how you run mods on FreeBSD or Linux, since you
"run Linux within FreeBSD".

One thing you might need to be aware of that the FreeBSD linuxbase might
not have all the necissary libraries or wrong versions. (Especially since
some uses a specific version of libs instead of the common symbolic link.
ie: instead of blabla.so they uses blabla.so.10.1 when they build the mod)

One other thing you need to be aware of is that the FreeBSD linuxulator
does not support all the kernel functions that the Linux kernel has. This
has been an issue before, and it might be a problem in the future again.
Allthough the linuxulator in FreeBSD in 8-STABLE has a much more complete
scope than it used to have. This happened to me not too long ago when I
tried to install sourcemod, updating FreeBSD solved the issue.

About the hardware option. You need enough memory to hold the server(s). I
usually count 256MB per server and a 512MB headroom for OS and if the
server needs extra space. Like at mapchange. I believe these numbers still
stands quite well.

(ps aux on different machines running different gametypes)

USER    PID %CPU %MEM   VSZ   RSS  TT  STAT STARTED      TIME COMMAND
games 44628  0.0 18.0 461552 186084 p1  S+  5Feb10 1178:36.05 ./srcds_i486
games 65833  6.1  7.3 148592 76076  p3  S+  6:00AM   30:14.37 ./srcds_i686
games 10247 11.8 11.8 134264 121876 ??  S   6:00AM   75:16.53 ./hlds_i686

Row 1: TF2
Row 2: CS Source
Row 3: CS 1.6

And how much CPU power you need is difficult to say. Newer is better,
higher speed is better. But since you are not aiming at any high player
account server, it might not need too much CPU power.

/Bjorn

On Fri, 19 Feb 2010, Grant Peel wrote:

> Alan,
>
> Not sure what a 'slot' is quite yet, but I am looking to run only 1
> Dedicated game of Opposing Force.
>
> If a 'slot' is how many players, I was thinking 12.
>
> Not sure what you mean by 'tick' rate, but was looking at using a Xenon quad
> core 2.8 GHz with 3 GB Ram and 800 Mhz bus.
>
> -Grant
>
>
> ----- Original Message -----
> From: "Allan Button" <[email protected]>
> To: "Half-Life dedicated Linux server mailing list"
> <[email protected]>
> Sent: Thursday, February 18, 2010 12:06 PM
> Subject: Re: [hlds_linux] FreeBSD Mods
>
>
> >I am not much of a *BSD guy anymore, but in regards to #3, how many slots
> >and at what tic rate are you looking to run?
> >
> > Do you have the bandwidth to run a server is another question you should
> > think about.
> >
> > Allan
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of Grant Peel
> > Sent: February-18-10 11:14 AM
> > To: Half Life
> > Subject: [hlds_linux] FreeBSD Mods
> >
> > Hi All,
> >
> > I am attemptng to build a Half Life server, with the intent on running it
> > as a dedicated Opposing Force sever.
> >
> > I have several questions, if anyone could help, it would be appreciated.
> >
> > 1) I am running FreeBSD, 8.0. I have the Linux compatability libraries
> > installed, and the basic server is running. I want to add some mods, such
> > as the parachute mod. Does anyone run FreeBSD, and are the mods installed
> > exactly the same way as they would be on Linux?
> >
> > 2) Is there a comprehensive How to FAQ, or other tutorial on how to setup
> > a server, add mods etc?
> >
> > 3) For a server (dedicated) how much RAM and what CPU speed would be
> > suggested?
> >
> > Thanks in advance,
> >
> > -G
> > _______________________________________________
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> >
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> >
> >
>
>
>
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