Today's update has broken something in the way Steam is reading the player counts on servers. Two of my TF2 servers, which were running a plugin that automatically adds in the intelligent bots to maps when there aren't enough human players, have been affected by this. I think whats happening is that when a bot is added it is counting it towards the actual human players (where it didn't before), and it NEVER gets removed. This means a server automatically adding bots will continue climbing up and up! So, this isn't something just affecting users of this plugin...but any server which is using the bots.
Needless to say, I have removed the bot plugin from my two internet servers with it. However I am still running it on my LAN server for giggles. It is currently at 70/32 :D. In addition to the plethora of other bugs being reported it makes me question if this piddly update was even worth the bother...or at least learn how to beta test. _________________________________________________________________ Hotmail: Powerful Free email with security by Microsoft. http://clk.atdmt.com/GBL/go/201469230/direct/01/ _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux