2003 comes to mind....

Thanks,
- Saul.


On 12 June 2010 16:03, 1nsane <1nsane...@gmail.com> wrote:

> Security is #1 priority at Valve! Oh..... wait... never mind.
>
> On Sat, Jun 12, 2010 at 10:54 AM, Allan Button <abut...@netaccess.ca>
> wrote:
>
> > The authoriztive place to edit your steam group is in the steam group
> > admin area. I don't see any reason why servers can be added outside of
> > this tool.
> >
> > If I where to design this, you'd add servers from the steam group
> > admin area. Either complex using 1 textfield per server, or just
> > having a textarea with 1 server per line.
> >
> > I can not change somebody elses steam group name, because I am not an
> > admin. Why should I be able to create fake clan servers and join them
> > to that steam group.
> >
> > Could you imagin if you set up your windows domain policy to be nice
> > and secure, then anybody could bring a laptop in an join it just
> > because they know you domain name?
> >
> > Not only is this anoying for server ops, it seems like a pretty big
> > hole in steam security.
> >
> > Sent from my mobile.
> >
> > On Jun 12, 2010, at 5:31 AM, "ics" <i...@ics-base.net> wrote:
> >
> > > I see bunch of servers within my game too. Someone might think that
> > > it's
> > > a good thing because you have lots of servers to choose from. Sadly
> > > majority of them are running some mods which i do not want to see,
> > > like
> > > stats ingame for particular servers, some custom laser aims, more
> > > healthpacks and assisted gaming of some sort or insane playercounts.
> > > They also might run like crap.
> > >
> > > Better thing would be to allow only servers within certain IP-
> > > addresses
> > > to belong to the steamgroup. Those could be set on the steamgroup page
> > > by the owner. This way no one could cheat and take a look at server
> > > config. As far as i know, sv_steamgroup is public cvar if query is
> > > made
> > > on the server because it needs to be public.
> > >
> > > Another option would be to introduce blacklist to servers in L4D2
> > > and in
> > > L4D if this change goes to there too. Just like there is with TF2. You
> > > could just blacklist the servers so you won't see the steamgroup ones
> > > that you don't want to and accidentally go play on them.
> > >
> > > -ics
> > >
> > > 12.6.2010 10:43, D3vilfish - Simiancage.org kirjoitti:
> > >> After numerous servers appearing in our steam group a while back, I
> > >> thought
> > >> sod them if valve won't fix it then you might as well join them
> > >> hence we
> > >> list a string of id's for steamgroups.
> > >> Valve could fix this with a simple code/password added to the
> > >> steamgroup
> > >> edit page(that only the admin can see and not published to the
> > >> public) and
> > >> games server config, as long as the 2 match then the server will be
> > >> listed
> > >> in that steamgroup ingame.
> > >>
> > >> Sourceop do a similar validation with their steamids for tf2items.
> > >>
> > >> -----Original Message-----
> > >> From: hlds_linux-boun...@list.valvesoftware.com
> > >> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
> > >> DontWannaName!
> > >> Sent: 12 June 2010 01:31
> > >> To: Half-Life dedicated Linux server mailing list
> > >> Subject: Re: [hlds_linux] Left 4 Dead 2 Update Released
> > >>
> > >> We have already been over this. Anyone can find the group ID. People
> > >> have found L4D2's game group ID and added it to every player in that
> > >> groups sees their servers. It almost makes the feature useless since
> > >> there will be 20 servers before the ones you want to see.
> > >>
> > >> On Fri, Jun 11, 2010 at 5:22 PM, Rick Payton<r...@mai-hawaii.com>
> > >> wrote:
> > >>
> > >>> man I can see this being abused quick - wasn't there a way to find
> > >>> the
> > >>> Steam group ID?
> > >>>
> > >>> If so, is there any kind of protection against people putting the
> > >>> ID of
> > >>> groups that they shouldn't? If not, just ignore me as usual :P
> > >>>
> > >>> --mauirixxx
> > >>>
> > >>>
> > >>> -----Original Message-----
> > >>> <SNIP>
> > >>> Server operators can set their server to be in multiple Steam
> > >>> groups by
> > >>> separating the id for each group by a comma.
> > >>>
> > >>> --
> > >>> /// Zoid.
> > >>>
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> > >>>
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> > >>
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> > >>>
> > >>>
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> > >> please visit:
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> > >>
> > >>
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> > >>
> > >
> > >
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