I assume .wav files are needed to keep track of how long a sound actually is (e.g. for looping sounds in ambient_generic) .vmt files are needed to keep track of surface properties (Footstep-sounds, dustclouds when bullets hit them?) But i don't see any reason why a server would need all the .vtf files, too - they look kinda unneded to me as the server doesn't do any actual rendering.
2010/6/26 Harry Strongburg <harry.h...@harry.lu>: > This is probably a nooby question, but I was wondering, why does SRCDS > download all the files? I don't see any reason why a server program needs to > download a ton of .wav, material files, etc. It just seems "wasteful" to have > all these files downloaded onto a server. It probably doesn't have much > affect on preformance, but it makes downloading for the first time take even > longer, as well as wasting precious harddrive space. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux