i've been running a day of defeat server for several years now and i'm always upgrading hardware and the steam servers but since the last update several months ago i have a problem, whenever the player count hits 20 (its a 24 slots server) the latency starts rising up, and quite rapidly i might add. never happend before i think; for instance, i start playing with 23ms, when there are 20 players i play at 80ms and i can even play at 200ms when there are more! the server is located at our local isp and believe me there is more than enough bandwith and cpu is pretty free. I've noticed that during this "episodes" there is no choke or lag actually, could this be right?
the server version is: Protocol version 48 Exe version 1.1.2.6/Stdio (dod) Exe build: 16:56:12 Mar 8 2010 (4883) i start it with: ... ./hlds_run -game dod +ip XXX.XXX.XXX.XXX +maxplayers 25 +map dod_avalanche -noipx -num_edicts 2047 +port 27015 used to launch it with -pingboost 2, but it makes no difference now. and on server.cfg i have: ... sv_minrate 0 sv_maxrate 0 sv_minupdaterate 30 sv_maxupdaterate 60 ... could you give me a hand? kind regards. Zeta _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux