i've been running a day of defeat server for several years now and i'm
always upgrading hardware and the steam servers but since the last
update several months ago i have a problem, whenever the player count
hits 20 (its a 24 slots server) the latency starts rising up, and
quite rapidly i might add. never happend before i think; for instance,
i start playing with 23ms, when there are 20 players i play at 80ms
and i can even play at 200ms when there are more!
the server is located at our local isp and believe me there is more
than enough bandwith and cpu is pretty free. I've noticed that during
this "episodes" there is no choke or lag actually, could this be
right?

the server version is:

Protocol version 48
Exe version 1.1.2.6/Stdio (dod)
Exe build: 16:56:12 Mar  8 2010 (4883)

i start it with:

... ./hlds_run -game dod +ip XXX.XXX.XXX.XXX +maxplayers 25 +map
dod_avalanche -noipx -num_edicts 2047 +port 27015

used to launch it with -pingboost 2, but it makes no difference now.

and on server.cfg i have:
...
sv_minrate 0
sv_maxrate 0
sv_minupdaterate 30
sv_maxupdaterate 60
...

could you give me a hand? kind regards.

Zeta

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