In actual response to the original question, Ubuntu is fine, I find it a lot easier to use than a lot of other distributions. As for your question about x86 or x64, if your box can run the 64-bit version there really isn't much of a reason not to.
On Tue, Aug 31, 2010 at 12:34 AM, Ulrich Block <ulbl...@gmx.de> wrote: > +1 > On my Systems I go for the largest throughput and not highest/most stable > fps. > Without preemtion, RT and such nobody complained about the servers so far. > > Am 31.08.2010 07:56, schrieb Nephyrin Zey: > > +1 to Everything Gary said - RT kernels are generally a waste. They >> might ensure more accurate wakeups, but the sleep(1) call really >> limits how accurate those can be anyway even with hires timers, a >> ld_preload to mess with sleep() could get you much more >> accurate/efficient wakeups, but that's more involved and only really >> helps CPU usage when the server is not under load. >> >> Non-hi-res kernels tend to use a bit less CPU (though again, usually >> only under low loads) because they wake up less often and waste less >> time waking up and going back to sleep for the next tick. The expense >> of this would be slightly less accurate gameframe times, but on the >> order of<1-2ms so its not really significant. >> >> The main thing I would worry about, then, is kernel version - newer >> kernels have a better CPU scheduler, and a lot of work has been done >> on this recently. Also keep in mind that "FPS" is largely bogus - a >> server pulling 10k FPS can be crapper than one pulling 100. The >> reasons behind this are complicated, but do yourself a favor and dont >> even look at FPS - join the server and throw up net_graph 4. If you're >> getting 66 updates per second (or whatever your tickrate is) and var: >> is pretty stable below 10-12ms or so, your server is essentially >> lag-free. The number of variables that go into effective "lag" is so >> complicated that anyone claiming to notice a difference of 2ms from >> kernel wakeup timings is full of it. >> >> You'll also find plenty of people who claim to know better, or have >> complex (and wrong, unsourced) explanations about why 1000FPS is good >> - which is why its that much more important to just use net_graph and >> sane judgement, and don't believe any of the voodoo unless you see >> real results >> >> - Neph >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux