we still have randomly crashing linux tf2 servers :| -----Original Message----- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Moe Sent: 10 September 2010 02:42 To: 'ics'; 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Updates Released
Yep, on windows and Linux. Both crashing equally -----Original Message----- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Friday, 10 September 2010 11:40 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Updates Released So you guys did the last 2 optional updates for servers that fixed the bot issue and disabled the signature check? I did not do those and our css and tf2's are eock solid. -ics ----- Alkuperäinen viesti ----- > I'm upto crash number 9, > > -----Original Message----- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of clad > iron > Sent: Friday, 10 September 2010 11:16 AM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Team Fortress 2/Counter-Strike: Source/Day > of > Defeat: Source Updates Released > > Hmm.. > i've been told our DODS server has crashed 3 times in 30 min's > > > On Thu, Sep 9, 2010 at 9:12 PM, Moe <m...@bestgn.net.au> wrote: > > > My TF2 are crashing since this update :/ Anyone else experience this? > > > > -----Original Message----- > > From: hlds_linux-boun...@list.valvesoftware.com > > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle > > Sanderson > > Sent: Thursday, 9 September 2010 3:16 PM > > To: Half-Life dedicated Linux server mailing list; Half-Life > > dedicated > > Win32 > > server mailing list > > Subject: Re: [hlds_linux] Team Fortress 2/Counter-Strike: Source/Day > > of > > Defeat: Source Updates Released > > > > Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source > > Updates Released Product Update - Valve Updates to Team Fortress 2, > Counter-Strike: > > Source and Day of Defeat: Source have been released. The updates > > will be applied automatically when your Steam client is restarted. > > The major changes > > include: > > > > Source Engine Changes (CS:S, DoD:S, TF2) > > > > Disabled signature checking to determine if it's the source of some > > reported launch issues > > > > > > One step forward, one step back. > > Kyle. > > > > On Wed, Sep 8, 2010 at 5:52 PM, Keeper <hl2li...@afksoftware.com> > > wrote: > > > > > You cannot join a server that is secure with an unsigned plugin. > > > > > > It will not force unload, it will kick you. This is not VAC > > > bannable. Plugins cannot be unloaded. > > > > > > Bypassing the signature process will get you VAC banned, which > > > should eventually help eliminate the abusers. VALVe is serious > > > about getting rid of this problem, and it may require updates in > > > the future. For now it is a great first step for server owners. > > > > > > And for the record, the signature process is not an open one. > > > Only certain plugins will receive the signature. > > > > > > -----Original Message----- > > > From: Harry Strongburg [mailto:harry.h...@harry.lu] > > > Sent: Wednesday, September 08, 2010 8:17 PM > > > To: hlds_linux@list.valvesoftware.com > > > Subject: Re: [hlds_linux] Team Fortress 2/Counter-Strike: > > > Source/Day of > > > Defeat: Source Updates Released > > > > > > On Wed, Sep 08, 2010 at 02:31:32PM -0700, Craig H wrote: > > > > Using non-approved plugins from this point forward will get you > > > > hit with a VAC ban. > > > > > > Haha, no. If I am understanding correct... if you bypass the > > > unloading, you could get VAC banned. Having them loaded - as long > > > as the game isn't modified to prevent unloading > > > - you shouldn't get VAC banned. > > > > > > Example: if I have LSS loaded (for the record, I never would), and > > > I join a VAC secured server, the plguin will be forced unloaded, > > > and I do not risk a VAC ban. Now, if I modify the game to bypass > > > the forced unloading (sv_pure bypasser programs as an exaple), > > > then I will probably get VAC banned. Having these plugins loaded > > > on an otherwise unmodified client should NOT trigger a VAC ban. > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > > > archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux