we still have randomly crashing linux tf2 servers :|

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Moe
Sent: 10 September 2010 02:42
To: 'ics'; 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Team Fortress 2/Counter-Strike: Source/Day of Defeat: 
Source Updates Released

Yep, on windows and Linux. 

Both crashing equally 

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Friday, 10 September 2010 11:40 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2/Counter-Strike: Source/Day of Defeat: 
Source Updates Released

So you guys did the last 2 optional updates for servers that fixed the bot 
issue and disabled the signature check? 

I did not do those and our css and tf2's are eock solid.

-ics
----- Alkuperäinen viesti -----
> I'm upto crash number 9,
> 
> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of clad 
> iron
> Sent: Friday, 10 September 2010 11:16 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Team Fortress 2/Counter-Strike: Source/Day 
> of
> Defeat: Source Updates Released
> 
> Hmm..
> i've been told our DODS server has crashed 3 times in 30 min's
> 
> 
> On Thu, Sep 9, 2010 at 9:12 PM, Moe <m...@bestgn.net.au> wrote:
> 
> > My TF2 are crashing since this update :/ Anyone else experience this?
> > 
> > -----Original Message-----
> > From: hlds_linux-boun...@list.valvesoftware.com
> > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle 
> > Sanderson
> > Sent: Thursday, 9 September 2010 3:16 PM
> > To: Half-Life dedicated Linux server mailing list; Half-Life 
> > dedicated
> > Win32
> > server mailing list
> > Subject: Re: [hlds_linux] Team Fortress 2/Counter-Strike: Source/Day 
> > of
> > Defeat: Source Updates Released
> > 
> > Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source 
> > Updates Released Product Update - Valve Updates to Team Fortress 2,
> Counter-Strike:
> > Source and Day of Defeat: Source have been released. The updates 
> > will be applied automatically when your Steam client is restarted. 
> > The major changes
> > include:
> > 
> > Source Engine Changes (CS:S, DoD:S, TF2)
> > 
> > Disabled signature checking to determine if it's the source of some 
> > reported launch issues
> > 
> > 
> > One step forward, one step back.
> > Kyle.
> > 
> > On Wed, Sep 8, 2010 at 5:52 PM, Keeper <hl2li...@afksoftware.com>
> > wrote:
> > 
> > > You cannot join a server that is secure with an unsigned plugin.
> > > 
> > > It will not force unload, it will kick you.   This is not VAC 
> > > bannable. Plugins cannot be unloaded.
> > > 
> > > Bypassing the signature process will get you VAC banned, which 
> > > should eventually help eliminate the abusers.   VALVe is serious 
> > > about getting rid of this problem, and it may require updates in 
> > > the future.   For now it is a great first step for server owners.
> > > 
> > > And for the record, the signature process is not an open one.   
> > > Only certain plugins will receive the signature.
> > > 
> > > -----Original Message-----
> > > From: Harry Strongburg [mailto:harry.h...@harry.lu]
> > > Sent: Wednesday, September 08, 2010 8:17 PM
> > > To: hlds_linux@list.valvesoftware.com
> > > Subject: Re: [hlds_linux] Team Fortress 2/Counter-Strike: 
> > > Source/Day of
> > > Defeat: Source Updates Released
> > > 
> > > On Wed, Sep 08, 2010 at 02:31:32PM -0700, Craig H wrote:
> > > > Using non-approved plugins from this point forward will get you 
> > > > hit with a VAC ban.
> > > 
> > > Haha, no. If I am understanding correct... if you bypass the 
> > > unloading, you could get VAC banned. Having them loaded - as long 
> > > as the game isn't modified to prevent unloading
> > > - you shouldn't get VAC banned.
> > > 
> > > Example: if I have LSS loaded (for the record, I never would), and 
> > > I join a VAC secured server, the plguin will be forced unloaded, 
> > > and I do not risk a VAC ban. Now, if I modify the game to bypass 
> > > the forced unloading (sv_pure bypasser programs as an exaple), 
> > > then I will probably get VAC banned. Having these plugins loaded 
> > > on an otherwise unmodified client should NOT trigger a VAC ban.
> > > 
> > > 
> > > _______________________________________________
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> > > 
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> > 
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