On the contrary, it's great fun with a lot of players. It's just a
shame we have to buy such expensive hardware (and continue to upgrade
as these updates roll out) to run a server. It's also a shame that
Team Fortress 2, or DOD:S doesn't support that many players.

On Tue, Feb 22, 2011 at 5:59 PM, Marcus Posey
<witsalldonebe...@gmail.com> wrote:
> It would seem someone has.
> http://www.gametracker.com/server_info/87.98.130.213:27015/
> http://www.gametracker.com/server_info/69.162.109.180:27015/
> http://www.gametracker.com/server_info/67.228.164.46:27015/
>
> Probably isn't too fun with that many people.
>
> On Tue, Feb 22, 2011 at 6:02 PM, Alex Williams <a...@xwirenetworks.com>wrote:
>
>> Hi All,
>>
>> Hope I'm doing this right as it's my first post :)
>>
>> Has anybody managed to get a CSS server to run over 32 players for example
>> say 50 since the move to Orangebox for Counter-Strike Source?
>>
>> I know that srcds is only 32-bit but is there any plan for 64-bit as this
>> could/would utilize all the cores of the server?
>>
>> Sorry if this question has been asked a million times!
>>
>> Thanks,
>> Alex.
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