On the contrary, it's great fun with a lot of players. It's just a shame we have to buy such expensive hardware (and continue to upgrade as these updates roll out) to run a server. It's also a shame that Team Fortress 2, or DOD:S doesn't support that many players.
On Tue, Feb 22, 2011 at 5:59 PM, Marcus Posey <witsalldonebe...@gmail.com> wrote: > It would seem someone has. > http://www.gametracker.com/server_info/87.98.130.213:27015/ > http://www.gametracker.com/server_info/69.162.109.180:27015/ > http://www.gametracker.com/server_info/67.228.164.46:27015/ > > Probably isn't too fun with that many people. > > On Tue, Feb 22, 2011 at 6:02 PM, Alex Williams <a...@xwirenetworks.com>wrote: > >> Hi All, >> >> Hope I'm doing this right as it's my first post :) >> >> Has anybody managed to get a CSS server to run over 32 players for example >> say 50 since the move to Orangebox for Counter-Strike Source? >> >> I know that srcds is only 32-bit but is there any plan for 64-bit as this >> could/would utilize all the cores of the server? >> >> Sorry if this question has been asked a million times! >> >> Thanks, >> Alex. >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux