On Wed, Mar 16, 2011 at 5:39 PM, Claudio Beretta <beretta.clau...@gmail.com> wrote: > > TF2Items
:D ~~~~~ "Their heads are green, and their hands are blue, And they went to sea in a Sieve." - Edward Lear On Wed, Mar 16, 2011 at 5:39 PM, Claudio Beretta <beretta.clau...@gmail.com> wrote: > > I have been running one tf2 server through wine for the last 3 hours, and so > far tickrate has never gone below 60 even on pl_goldrush and > pl_frontier_final at 32 players. > Metamod, Sourcemod, Stripper, TF2Items, SDK Hooks and CBaseServer > plugins/extensions seem to be working fine. > Both top and rcon stats report srcds.exe using up to 120% CPU > The only problem so far, apart from the awkwardness of running the windows > version of a program that has a native linux implementation, is that > srcds.exe is using 3.2 GB of swap. I still have to investigate this, also > because I have a total 2 GB of swap :) > > > On Tue, Mar 15, 2011 at 2:48 PM, Claudio Beretta > <beretta.clau...@gmail.com>wrote: > > > TL;DR version: are there magic command line parameters or convars that > > enable multithreading for srcds games on linux? Or anything that might > > prevent the gameserver from using more than one core? > > > > Long version: > > I recently changed OS from Windows 2008 64 bit to Centos 5.5 64 bit > > because I needed iptables to filter all the incoming attacks so > > popular in these days. > > The hardware remained the same: Xeon w3520 (server version of i7 920), > > 12 GB RAM, 2x80 GB Intel x25-M SSD. > > The problem I'm encountering is that when any 32 slots server gets > > full, the server fps (measured from rcon stats and net_graph 4) drop > > below acceptable levels. They may even reach 20-30 fps, and much less > > when there are bots playing. This obviously affects the tickrate, and > > players experience rubber banding and bad hit detection. > > Both top and rcon stats say that the CPU usage never goes over 100% (1 > > core). > > On windows rcon stats reported up to 150%, and sysinternals process > > explorer confirmed that the gameserver was using up to 19% of the > > whole system (which means approximately 1.5 cores, since this box has > > 4+4 cores thanks to hyperthreading). On windows, fps were stable, and > > only in a couple of maps the tickrate would drop below 66. > > I've tried several kernels: the stock centos one > > (2.6.18-194.32.1.el5), a couple provided by my host via netboot > > (2.6.34-something, 2.6.34-something HZ1000) and now i'm using a > > realtime kernel (2.6.33.7-rt29). Both 2.6.34 and the realtime kernel > > were the best regarding to fps jitter, but they did't improve at all > > the low fps when the server is full. > > Playing with taskset to set the affinity of the process has no visible > > effects, same thing with nice and chrt. Also tried disabling all > > addons and using a 3 lines server.cfg (sv_log 0; hostname; > > rcon_password) but still no effect worth mentioning. > > > > I've come to the conclusion that srcds on linux can use at most one > > core. I hope I'm wrong, since it would mean I'm stuck at running 32 > > slots servers at tickrate 33 despite having good hardware. > > How you guys manage to run 32 slots srcds servers on linux? > > Thanks > > Claudio > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux