Just to update this for others.
I had a friend trying to get the beta running. he was having the same
problems as everyone else.
He had done a netinstall of centos, 64 bit.

after removing the 64 bit and installing 32 bit he was able to get the beta
running but with same issues with bots crashing on some maps.
Point is, he converted to 32 bit and it works for him.



On Thu, Mar 31, 2011 at 5:07 AM, clad iron <[email protected]> wrote:

> I was doing more testing with this, and these are my results.
> First off i notice there are only 11 beta servers.
>
> I find putting these cvars in the server.cfg:
>
>> tf_bot_kick all
>> tf_bot_quota 0
>>
>
> Then add these to a <map-name>.cfg file:
>
>> tf_bot_add
>> tf_bot_quota 9
>> tf_bot_join_after_player 0
>>
>
> I noticed after a few maps load with the bots, the server could crash on a
> certain map while the bots are loading.
> Yet after the server restarts, i can change to that map and it load the
> bots fine.
>
> For anyone not running bots, it may be something related to the server.cfg
>
> If anyone wants to compare server.cfgs here is mine.
>
> hostname "blah-blah"
>>
>>
>> fps_max 950
>>
>> rcon_password "blah-blah"
>> //sv_password 1
>>
>> // Overrides the max players reported to prospective clients
>> //sv_visiblemaxplayers 33
>>
>> mp_allowspectators 1      //toggles whether the server allows spectator
>> mode or not.
>>
>> mp_autoteambalance 1
>> mp_teams_unbalance_limit 2
>>
>> mp_bonusroundtime 15     // Time after round win until round restarts
>> //mp_blockstyle 1
>> //- Sets the style of capture point blocking used. 0 = Blocks break
>> captures completely. 1 = Blocks only pause captures.
>>
>> mp_chattime 10     // amount of time players can chat after the game is
>> over
>>
>> mp_decals 100
>>
>> mp_enableroundwaittime 0      // Enable timers to wait between rounds.
>> mp_falldamage 1
>> mp_footsteps 1
>> mp_forcecamera 1      // Restricts spectator modes for dead players
>> mp_forcerespawn 1
>> //mp_friendlyfire 0
>> mp_idledealmethod 0   // Deals with Idle Players. 1 = Sends to Spectator
>> then kicks if still idle, 2 = Kicks off server
>> mp_idlemaxtime 15      // Maximum time a player is allowed to be idle (in
>> minutes)
>> mp_maxrounds 0      // max number of rounds to play before server changes
>> maps
>>
>> //mp_restartround 0     // If non-zero, the current round will restart in
>> the specified number of seconds
>> //mp_teststalemate 1
>> mp_stalemate_timelimit 0      // Timelimit (in seconds) of the stalemate
>> round.
>> mp_timelimit 120
>> mp_waitingforplayers_cancel 1     // Set to 1 to end the WaitingForPlayers
>> period.
>> mp_waitingforplayers_restart 0      // Set to 1 to start or restart the
>> WaitingForPlayers period.
>> //mp_waitingforplayers_time 20
>> //- WaitingForPlayers time length in seconds
>> mp_weaponstay 0
>> mp_winlimit 0     // Max number of rounds one team can win before server
>> changes maps
>> //mp_defaultteam 2
>>
>>
>> //Respawning
>> //mp_respawnwavetime 2.0
>> mp_disable_respawn_times 0
>>
>> mp_scrambleteams_auto 1
>> //Server will automatically scramble the teams if criteria met.  Only
>> works on dedicated servers.
>>
>> mp_scrambleteams_auto_windifference 3
>> //Number of round wins a team must lead by in order to trigger an auto
>> scramble.
>>
>>
>>
>> tf_bot_prefix_name_with_difficulty 1
>>
>>
>>
>> //================================================================
>> r_spray_lifetime 1      // Number of rounds player sprays are visable
>>
>> //================================================================
>>
>>
>> sv_allowupload 1
>> sv_allowdownload 1
>>
>> sv_cheats 0     // Allow cheats on server
>> sv_clearhinthistory     // Clear memory of server side hints displayed to
>> the player.
>> //sv_client_cmdrate_difference 20
>>
>> //sv_client_max_interp_ratio 5     // This can be used to limit the value
>> of cl_interp_ratio for connected clients.
>> //sv_client_min_interp_ratio -1      // This can be used to limit the
>> value of cl_interp_ratio for connected clients (only while they are
>> connected).               -1
>> //sv_client_predict -1      // This can be used to force the value of
>> cl_predict for connected clients.
>>
>> sv_consistency 0      // Whether the server enforces file consistency for
>> critical files
>>
>> //==================================================================
>> sv_contact ""      // Contact email for server sysop
>> sv_downloadurl "" //redirect download location
>>
>> //==================================================================
>>
>> sv_lan 0
>> log 1
>> sv_log_onefile 0      // Log server information to only one file.
>> sv_logbans 1      // Log server bans in the server logs.
>> sv_logblocks 0      /If true when log when a query is blocked (can cause
>> very large log files)
>> sv_logdownloadlist 1
>> sv_logecho 1      // Echo log information to the console.
>> sv_logfile 1      // Log server information in the log file.
>> sv_logsdir logs     // Folder in the game directory where server logs will
>> be stored.
>>
>> //==================================================================
>>
>> //sv_maxcmdrate 60      // (If sv_mincmdrate is > 0), this sets the
>> maximum value for cl_cmdrate.
>> //sv_maxrate 30000      // Max bandwidth rate allowed on server, 0 ==
>> unlimited
>> //sv_maxupdaterate 67      // Maximum updates per second that the server
>> will allow
>> //sv_mincmdrate 30     // This sets the minimum value for cl_cmdrate. 0 ==
>> unlimited.
>> //sv_minrate 0      // Min bandwidth rate allowed on server, 0 ==
>> unlimited
>> //sv_minupdaterate 0     // Minimum updates per second that the server
>> will allow
>> sv_noclipaccelerate 5
>>
>> //===================================================
>> //    Testing cvars in this block
>> //--------------------------------------------
>> // bandwidth rates/settings
>> sv_minrate 0
>> sv_maxrate 60000
>> sv_minupdaterate 25
>> sv_maxupdaterate 90
>> sv_mincmdrate 33
>> sv_maxcmdrate 70
>> //sv_client_cmdrate_difference 1
>> //sv_client_predict 1
>> //sv_client_interpolate 1
>> //sv_client_min_interp_ratio -1
>> //sv_client_max_interp_ratio -1
>> //===================================================
>>
>>
>>
>> sv_pausable 0
>> //sv_playerperfhistorycount 5     // Number of samples to maintain in
>> player perf history
>>
>>
>> sv_pure_kick_clients 0      // If set to 1, the server will kick clients
>> with mismatching files. Otherwise, it will issue a warning to the client.
>> sv_pure_trace 0
>> sv_pure 0
>>
>>
>> sv_rcon_banpenalty 120      // Number of minutes to ban users who fail
>> rcon authentication
>> sv_rcon_log 1      // Enable/disable rcon logging.
>> sv_rcon_maxfailures 10000      // Max number of times a user can fail rcon
>> authentication before being banned
>> sv_rcon_minfailures 5000     // Number of times a user can fail rcon
>> authentication in sv_rcon_minfailuretime before being banned
>> sv_rcon_minfailuretime 30     // Number of seconds to track failed rcon
>> authentications
>> sv_region -1      // The region of the world to report this server in.   (
>> 255 = USA  /  -1 = world )
>>
>>
>> sv_specaccelerate 5
>> sv_specnoclip 1
>> sv_specspeed 4
>> //sv_stats 1      // Collect CPU usage stats
>>
>> sv_timeout 60    // After this many seconds without a message from a
>> client, the client is dropped
>> //sv_turbophysics 1     // Turns on turbo physics
>>
>> //sv_voicecodec vaudio_speex     // Specifies which voice codec DLL to use
>> in a game. Set to the name of the DLL without the extension.
>> sv_voiceenable 1
>> sv_alltalk 0
>> tf_teamtalk 1
>>
>> tf_birthday 0
>> tf_flag_caps_per_round 0      // Number of flag captures per round on CTF
>> maps. Set to 0 to disable.
>>
>>
>> writeid
>> writeip
>>
>> exec banned_user.cfg
>> exec banned_ip.cfg
>>
>> tf_bot_kick all
>> //tf_bot_add
>> tf_bot_quota 0
>> tf_bot_join_after_player 0
>>
>> //Determines the type of quota.
>> //Allowed values: 'normal', 'fill', and 'match'.
>> //If 'fill', the server will adjust bots to keep N players in the game,
>> where N is bot_quota.
>> //If 'match', the server will maintain a 1:N ratio of humans to bots,
>> where N is bot_quota.
>> tf_bot_quota_mode normal
>>
>
> Good Luck. :D
>
>
>
> On Fri, Mar 25, 2011 at 11:42 PM, clad iron <[email protected]> wrote:
>
>> also, just a note, it was installed on centos 5 a few days ago.
>> Ran there too with bots.
>>
>> On Fri, Mar 25, 2011 at 11:14 PM, clad iron <[email protected]> wrote:
>>
>>> yes, when i posted that about 14 hr's ago, i had just installed a new
>>> beta server, which came with alot of nav files.
>>> if bots were loaded on some maps it would crash.
>>> i spent a few hours making .navs for maps, and noticed even if it was
>>> some i made or some that came from valve. certain maps would still crash on
>>> the server.
>>> These are some that crashed with me, even after me trying to make navs
>>> for them. OR the bots do not move so i made a cfg file for the map.
>>>
>>> cp_degrootkeep
>>> cp_dustbowl
>>> cp_egypt_final
>>> cp_granary
>>> cp_gravelpit
>>> cp_junction_final
>>> cp_manor_event
>>> cp_mountainlab
>>> cp_steel
>>> ctf_2fort
>>> plr_nightfall_final
>>> plr_pipeline
>>>
>>>
>>> @ ICE
>>> the server does not start making the nav by it's self.
>>> I have to invoke it.
>>>
>>> Here is the command i use.
>>> "tf_bot_kick all;sv_cheats 1;bot_kick all;nav_max_view_distance
>>> 6000;nav_generate"
>>>
>>> nav_view_distance is 6000 by default, i added it incase i want to change
>>> it.
>>>
>>> Server is installed on Ubuntu 9.10
>>> If you want to see the server,
>>> 72.187.1.27:27022   -MCG- TF2 Beta ServeR
>>>
>>> 5 bots autoload with server.cfg
>>> The maps listed above causes the server crash, so i made a cfg for that
>>> map with tf_bot_quota 0
>>>
>>> tc_hydro
>>> cp_well
>>> cp_granary
>>> cp_dustbowl
>>> cp_gravelpit
>>> ctf_2fort
>>> ctf_well
>>> cp_badlands
>>> pl_goldrush
>>> cp_fastlane
>>> ctf_turbine
>>> pl_badwater
>>> cp_steel
>>> cp_egypt_final
>>> cp_junction_final
>>> plr_pipeline
>>> pl_hoodoo_final
>>> koth_sawmill
>>> koth_nucleus
>>> koth_viaduct
>>> ctf_sawmill
>>> cp_yukon_final
>>> koth_harvest_final
>>> koth_harvest_event
>>> ctf_doublecross
>>> cp_freight_final1
>>> pl_upward
>>> plr_hightower
>>> pl_thundermountain
>>> cp_coldfront
>>> cp_mountainlab
>>> cp_manor_event
>>> cp_degrootkeep
>>> cp_5gorge
>>> pl_frontier_final
>>> plr_nightfall_final
>>> koth_lakeside_final
>>> koth_badlands
>>>
>>>
>>>
>>> On Fri, Mar 25, 2011 at 3:36 PM, Nikolay Shopik <[email protected]>wrote:
>>>
>>>> On 25.03.2011 22:02, D3vilfish - Simiancage.org wrote:
>>>>
>>>>> Are you confirming you have a Linux install of tf2 beta running as I
>>>>> have
>>>>> installed from scratch a default install to a new directory and still
>>>>> no
>>>>> joy.
>>>>>
>>>>
>>>> I'm having clean install and got crash on start.
>>>>
>>>>
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>
>>>
>>>
>>
>
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