Near the end of every map, without fail, I'm not sure where it's happening, but the .dmx files start getting written corrupted, or something. I've got logs of clients trying to download the same .dmx file for hours and hours on end, every 10 seconds. The game server and FTP server are both in the same datacenter and are quite capable of transferring files at full gigabit speeds, I know it's not a bandwidth issue.
The FTP server is running Ubuntu 10.04LTS, running only apache, ProFTPD and Murmur. I can't imagine there being an issue with system load in the mix, and my problem only occurs near the end of the maps. Normally at about 10 minutes left in the map, players suddenly become unable to download replays at all. I can sit there refreshing the logs as it's happening and see nothing out of the ordinary as far as their concerned, server is connecting and uploading the .dmx and .block files, and apache is serving them all up properly, but the game client will just sit there requesting the same dmx file, over and over and over. It's getting annoying, really. On Sat, May 21, 2011 at 6:18 AM, Ronny Schedel <i...@ronny-schedel.de>wrote: > FTP uploading is still instable and crashes the server. > > > ----- Original Message ----- From: "Jason Ruymen" < > jas...@valvesoftware.com> > To: "'Half-Life dedicated Linux server mailing list'" < > hlds_linux@list.valvesoftware.com>; "'Half-Life dedicated Win32 > servermailing list'" <h...@list.valvesoftware.com>; < > hlds_annou...@list.valvesoftware.com> > Sent: Thursday, May 19, 2011 1:14 AM > Subject: [hlds_linux] Team Fortress 2 Update Released > > > A required update for Team Fortress 2 is now available. Please run >> hldsupdatetool to receive the update. The specific changes include: >> >> Important notes >> - If you were previously crashing on startup, please have Steam verify the >> integrity of your game cache >> - Update your game to the most current version >> - Right-click on the game and select "Properties" >> - Click on the "Local Files" tab >> - Click on the "Verify Integrity of Game Cache" button >> >> - If you were previously crashing when connecting to a server, please run >> once with "-autoconfig" to reset your graphics state >> - Update your game to the most current version >> - Right-click on the game and select "Properties" >> - Click on the "General" tab >> - Click on the "Set Launch Options..." button >> - Add "-autoconfig" to the launch options and click OK >> - Restart your game >> - After doing this, you should remove -autoconfig from your launch >> options >> >> Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) >> - Fixed several client crashes on game startup, shutdown, and replay >> interaction >> - Updated the materials used on models to ignore the $ignorez flag, to >> make it harder to create wallhacks on sv_pure 0 servers >> >> Team Fortress 2 >> - Added an Advanced Options button to the main menu to allow tweaking of >> many gameplay options >> - Fixed server crashes related to replays and new items >> - Added "per_class_loadout_slots" and >> "attribute_controlled_attached_particles" sections to the GetSchema WebAPI >> call >> >> >> Jason >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux