MEANWHILE:
find . -mtime +2 -exec rm -v {} \;

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of DarthNinja
Sent: Friday, May 27, 2011 8:23 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Replay issues

I've written something to delete old replay files, I'll post it to the list
shortly.



On Fri, May 27, 2011 at 8:36 PM, Eric Riemers <riem...@binkey.nl> wrote:

> Over 10gb of old files now..
>
> I think where stuck at the old "crontab find mtime" or something similar.
>
> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
> Sent: zaterdag 28 mei 2011 0:04
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Replay issues
>
> I'm not sure if a TF2 update released will clean the demofiles or if 
> there is some sort of system that cleans up week old demos but our 
> servers do that automatically.
>
> -ics
>
> 28.5.2011 0:07, DarthNinja kirjoitti:
> > The replay system really needs to clean up after itself.
> > I'm getting tired of finding my web server's replays folder is at 
> > 2-4GB because it still has files from over a week ago.
> >
> >
> > On Fri, May 27, 2011 at 2:47 PM, Eli Witt<eliw...@gmail.com>  wrote:
> >
> >> Can we expect a fix for the .dmx file problem in this patch as well?
> >>
> >> Also, how about having the client abandon 2 week old replay 
> >> download attempts after receiving something in the neighborhood of 
> >> 50,000 404 file not found errors?
> >>
> >> I've got clients who are still trying to download 2 or 3 .dmx files 
> >> from day
> >> 1 of the replay feature, 2 or 3 requests every 10 seconds, that's 
> >> over 1000 an hour, times like 10 people who like to play a lot and
idle.
> >>
> >> My error.log is ridiculously stupid right now, it's over 50MB of 
> >> just
> >> 404 errors for .dmx files.
> >>
> >> On Fri, May 27, 2011 at 2:11 AM, Jon 
> >> Lippincott<j...@valvesoftware.com
> >>> wrote:
> >>> A fix for this issue and the memory leak should not be too far off
now.
> >>>
> >>> -Jon
> >>>
> >>> -----Original Message-----
> >>> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> >>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Octo
> >>> Sent: Thursday, May 26, 2011 4:08 PM
> >>> To: Half-Life dedicated Linux server mailing list
> >>> Subject: Re: [hlds_linux] Replay issues
> >>>
> >>> I've had this happen anytime its trying to offload and is unable 
> >>> to
> >> connect
> >>> to the
> >>> remote server.  A large message on console and everything else 
> >>> just freezes, its unresponsive to any input on console also.  I 
> >>> had it happen twice
> >> today
> >>> when
> >>> the server the replays are ftp'd to had some short network outages.
> >>>
> >>> -octo
> >>>
> >>> On Fri, May 27, 2011 at 12:31:08AM +0200, Eric Riemers wrote:
> >>>> I can confirm with some other test, that if you have replay with 
> >>>> ftp
> >> and
> >>> it
> >>>> was working.. if your ftp server goes down at some point then 
> >>>> your
> >>> servers
> >>>> will start to hang and will not continue to load. Last thing in 
> >>>> console
> >>> is
> >>>> some text about replay that it fails and it stops there.
> >>>>
> >>>> Can anybody confirm this too? Just to make sure.
> >>>>
> >>>> -----Original Message-----
> >>>> From: hlds_linux-boun...@list.valvesoftware.com
> >>>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 
> >>>> Eric
> >>> Riemers
> >>>> Sent: donderdag 26 mei 2011 17:13
> >>>> To: 'Half-Life dedicated Linux server mailing list'
> >>>> Subject: Re: [hlds_linux] Replay issues
> >>>>
> >>>> Also, i've seen several times that if something goes with replay 
> >>>> (for instance that the ftp server is no longer reachable) that it 
> >>>> says
> >> "replay
> >>>> disabled" but then fails to start normally. It just hangs there..
> >>>> have
> >>> more
> >>>> seen this?
> >>>>
> >>>> -----Original Message-----
> >>>> From: hlds_linux-boun...@list.valvesoftware.com
> >>>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
> >>> h...@gmx.com
> >>>> Sent: dinsdag 24 mei 2011 0:18
> >>>> To: Half-Life dedicated Linux server mailing list
> >>>> Subject: Re: [hlds_linux] Replay issues
> >>>>
> >>>> There are two methods to enable the replay system:
> >>>>
> >>>> a) From server's command line (using -replay or +exec replay.cfg).
> >>>> The advantage is that the replay is enabled for the first map, 
> >>>> but the disadvantage is that the bot is not visible to outside 
> >>>> world (is not included into A2S_INFO response packets).
> >>>> b) From server's config file. The disadvantage in this case is 
> >>>> that the replay is not enabled for the first map (so you must 
> >>>> reload the map
> >> after
> >>>> the server is started), but the bot is visible to outside world 
> >>>> (is
> >>> included
> >>>> into A2S_INFO response packets).
> >>>>
> >>>>
> >>>> There are two problems with the first method:
> >>>>
> >>>> a) The bot is connected to server, it is using a slot, but is not
> >> visible
> >>> to
> >>>> outside world. This cause problems to any plugin which manage the
> >>> reserved
> >>>> slots, because it adjusts the sv_visiblemaxplayers cvar thinking 
> >>>> that
> >> the
> >>>> outside clients see X connected players, while in reality they 
> >>>> see
> >>>> X-1 connected players.
> >>>>
> >>>> b) The bot is not visible to outside world, but the number of 
> >>>> bots is reported correctly. So when there's a player + replay 
> >>>> bot, from outside
> >> a
> >>>> TF2 client sees only the player, but knows that there's one bot 
> >>>> => the player is a bot :D And in TF2 bots are not visible (a 24 
> >>>> slot server
> >> with
> >>> 10
> >>>> bots is displayed as having 0 players and 14 slots).
> >>>>
> >>>>    ----- Original Message -----
> >>>>    From: Saint K.
> >>>>    Sent: 05/23/11 07:29 PM
> >>>>    To: Half-Life dedicated Linux server mailing list
> >>>>    Subject: [hlds_linux] Replay issues
> >>>>
> >>>>
> >>>> Hi,
> >>>>
> >>>> I might have missed this, but I can't find the current status on 
> >>>> the reported replay issues.
> >>>>
> >>>> We still experience the issue when the replay bot is not 
> >>>> recording, and
> >> a
> >>>> user joins, the user it placed in the replay slot and made 
> >>>> invisible to
> >>> the
> >>>> server browser. In effect, a server with 1 user not recording 
> >>>> will show
> >>> 0/0.
> >>>> Also the slot doesn't hide properly, so we're currently unable to 
> >>>> use
> >> our
> >>>> reserved slots properly(we have them hidden and have our users 
> >>>> console connect, and non-reserved slot users can still use the 
> >>>> auto join
> >>> feature).
> >>>> Anyone know what the status is on this, or did I miss a few
> >> work-arounds?
> >>>> Cheers,
> >>>>
> >>>> Saint K.
> >>>>
> >>>> _______________________________________________
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> >>>> archives, please visit:
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>>
> >>>>
> >>>>
> >>>>
> >>>> _______________________________________________
> >>>> To unsubscribe, edit your list preferences, or view the list 
> >>>> archives, please visit:
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>>
> >>>>
> >>>> _______________________________________________
> >>>> To unsubscribe, edit your list preferences, or view the list 
> >>>> archives, please visit:
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>>
> >>>>
> >>>> _______________________________________________
> >>>> To unsubscribe, edit your list preferences, or view the list 
> >>>> archives,
> >>> please visit:
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>> _______________________________________________
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> >>> archives, please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>
> >>> _______________________________________________
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> >>> archives, please visit:
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> >>>
> >> _______________________________________________
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> >> archives, please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list 
> > archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
> _______________________________________________
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>
>
> _______________________________________________
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> please visit:
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