VMF's to the maps would be nice to have, too.

2011/6/9 Saul Rennison <saul.renni...@gmail.com>:
> What are in the maps themselves, though?
>
> Thanks,
> - Saul
>
>
> On 9 June 2011 16:00, raydan <rayda...@gmail.com> wrote:
>
>> There are two hl2dm server crash bugs
>>
>> map & source
>> http://www.2shared.com/file/hIWbHgnO/hl2dm_crash_bug.html
>>
>> --------------------------------
>> Bug 1:
>> start srcds with test_bug1.bsp, player join server, server will crash
>> immediately
>>
>> crash at "CAI_BaseNPC::OnTakeDamage_Alive",  haven't check "attacker" is
>> null
>> if( info.GetAttacker()->IsPlayer() )
>>
>>  Tested: hl2dm, garrysmod  (leatest version)
>> Test Result: server crash
>>  --------------------------------
>>
>>  --------------------------------
>> Bug 2:
>>  start srcds with test_bug2.bsp, player join server, player stand at yellow
>> point. server will crash within one minute
>>
>> crash at "ShouldRemoveThisRagdoll", haven't check "pPlayer" is null
>>
>>  Tested: hl2dm (leatest version)
>> Test Result: server crash
>>  --------------------------------
>>
>>  the above source codes are according from hl2sdk-ob-valve
>>
>>
>> These two bugs should fixed in all orangebox
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to