VMF's to the maps would be nice to have, too. 2011/6/9 Saul Rennison <saul.renni...@gmail.com>: > What are in the maps themselves, though? > > Thanks, > - Saul > > > On 9 June 2011 16:00, raydan <rayda...@gmail.com> wrote: > >> There are two hl2dm server crash bugs >> >> map & source >> http://www.2shared.com/file/hIWbHgnO/hl2dm_crash_bug.html >> >> -------------------------------- >> Bug 1: >> start srcds with test_bug1.bsp, player join server, server will crash >> immediately >> >> crash at "CAI_BaseNPC::OnTakeDamage_Alive", haven't check "attacker" is >> null >> if( info.GetAttacker()->IsPlayer() ) >> >> Tested: hl2dm, garrysmod (leatest version) >> Test Result: server crash >> -------------------------------- >> >> -------------------------------- >> Bug 2: >> start srcds with test_bug2.bsp, player join server, player stand at yellow >> point. server will crash within one minute >> >> crash at "ShouldRemoveThisRagdoll", haven't check "pPlayer" is null >> >> Tested: hl2dm (leatest version) >> Test Result: server crash >> -------------------------------- >> >> the above source codes are according from hl2sdk-ob-valve >> >> >> These two bugs should fixed in all orangebox >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >
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