Network design improvement opportunity here. They probably have
different traffic types of requiring different levels of SLA using the
same transit system.
Also, since the traffic is mostly outbound for updates, this is
something that they could control with QoS.
Valve need a network engineer? I'm the net-eng for the the largest
supercomputer cluster in the state of Arizona and I want to move to
Seattle. =)
Kyle Sanderson wrote:
The List, just like Steam, went down for roughly a half an hour after
the update was pushed.
Thanks for the change log though!
On Mon, Jun 27, 2011 at 5:43 PM, Jeff Sugar<jeffsu...@gmail.com> wrote:
I don't see a mail for it yet, so here's the changelog:
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source
and Half-Life 2: Deathmatch have been released. The updates will be applied
automatically when your Steam client is restarted. The major changes
include:
*Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)*
- Reduced CPU usage for idle servers
*Team Fortress 2*
- Added the Splendid Screen, Ali Baba's Wee Booties, and the Mantreads to
the whitelist for Medieval mode
- Added a server console message when a player is sent to the server via
the matchmaking system
- Fixed the cl_gameserver_list output
- Fixed the Quick-Fix showing the fire overlay when running in DX8
- Fixed a problem with team paints not being displayed properly when
playing
- Fixed a display problem with Hatless hats
- Fixed a problem that prevented the new Scout items from being used in
crafting recipes
- Fixed a problem with clients seeing the incorrect vote options after
changing servers
- Fixed the backpack image for the Schadenfreude not being disabled when
using paint
- Updated the Planeswalker Goggles to not hide the Scout's hat/headset
- Updated the taunt items to be nameable
- Updated the localization files
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