Is there a way to tell if a client has connected from the matchmake system? I know in the June 27th update they stated this:
Added a server console message when a player is sent to the server via the matchmaking system But watching the console i don't see anything about matchmaking. Chris On Tue, Jul 5, 2011 at 6:14 AM, Marco Padovan <e...@evcz.tk> wrote: > same thing here > > Il 05/07/2011 08:40, Daniel Nilsson ha scritto: > > Since yesterday 00:15 the matchmaking system suddenly stopped to give > > my server players. > > > > What can be the situation > > > > Running those maps: > > > > pl_badwater > > pl_goldrush > > cp_well > > cp_granary > > cp_dustbowl > > ctf_2fort > > ctf_well > > cp_badlands > > cp_fastlane > > ctf_turbine > > cp_freight_final1 > > > > > > sv_tags: > > > > "sv_tags" = "HLstatsX:CE,_registered,cp" ( def. "" ) > > notify > > - Server tags. Used to provide extra information to clients > > when they're browsing for servers. Separate tags with a comma. > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux