Is there a way to tell if a client has connected from the matchmake system?
I know in the June 27th update they stated this:

Added a server console message when a player is sent to the server via the
matchmaking system


But watching the console i don't see anything about matchmaking.


Chris
On Tue, Jul 5, 2011 at 6:14 AM, Marco Padovan <e...@evcz.tk> wrote:

> same thing here
>
> Il 05/07/2011 08:40, Daniel Nilsson ha scritto:
> > Since yesterday 00:15 the matchmaking system suddenly stopped to give
> > my server players.
> >
> > What can be the situation
> >
> > Running those maps:
> >
> > pl_badwater
> > pl_goldrush
> > cp_well
> > cp_granary
> > cp_dustbowl
> > ctf_2fort
> > ctf_well
> > cp_badlands
> > cp_fastlane
> > ctf_turbine
> > cp_freight_final1
> >
> >
> > sv_tags:
> >
> > "sv_tags" = "HLstatsX:CE,_registered,cp" ( def. "" )
> >           notify
> >           - Server tags. Used to provide extra information to clients
> > when they're browsing for servers. Separate tags with a comma.
> >
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