Nothing about the replay playercount bug.... 2011/7/8 Jason Ruymen <jas...@valvesoftware.com>
> Required updates for Team Fortress 2 are now available. The specific > changes include: > > Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) > - Added FCVAR_NOT_CONNECTED back to the ConVar fps_max to prevent client > cheats > - Fixed a bug with playback of SourceTV demos > > Team Fortress 2 > - Fixed a bug where Medics using the Quick-Fix could easily identify > disguised Spies > - Fixed a bug where healing a Scout while they change class in the spawn > room would allow the Medic to keep the Scout speed > - Fixed a bug with honorbound weapons allowing themselves to be holstered > before getting a kill > - Improved matchmaking logic > - Fixed a case where players were being matched to full servers > - Updated the localization files > - Updated Pl_Barnblitz > - Reduced Blue respawn time at cap 1 > - Fixed cart not allowing overtime when it has to stop at the turn table > - Fixed players getting stuck in spawn doors when blue captures a point > - Fixed spawn doors staying open when points are captured > - Various clipping and exploit fixes > > Jason > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux