Nothing about the replay playercount bug....

2011/7/8 Jason Ruymen <jas...@valvesoftware.com>

> Required updates for Team Fortress 2 are now available.  The specific
> changes include:
>
> Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
> - Added FCVAR_NOT_CONNECTED back to the ConVar fps_max to prevent client
> cheats
> - Fixed a bug with playback of SourceTV demos
>
> Team Fortress 2
> - Fixed a bug where Medics using the Quick-Fix could easily identify
> disguised Spies
> - Fixed a bug where healing a Scout while they change class in the spawn
> room would allow the Medic to keep the Scout speed
> - Fixed a bug with honorbound weapons allowing themselves to be holstered
> before getting a kill
> - Improved matchmaking logic
>    - Fixed a case where players were being matched to full servers
> - Updated the localization files
> - Updated Pl_Barnblitz
>    - Reduced Blue respawn time at cap 1
>    - Fixed cart not allowing overtime when it has to stop at the turn table
>    - Fixed players getting stuck in spawn doors when blue captures a point
>    - Fixed spawn doors staying open when points are captured
>    - Various clipping and exploit fixes
>
> Jason
>
>
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