All my log files are empty for some reason after crashing? Ill make sure
logging is working right tomorrow...

Crashing over and over and over....

http://www.lowlagfrag.com/outgdb.txt

http://lowlagfrag.com/hl/show_graph.php?type=0&width=1920&height=1080&game=tf&server_id=2&bgcolor=282828&color=FFFFFF&range=1

Its interesting because it seems like at night the crashes are closer
together... But durring the day they are a bit longer apart?

On Mon, Jul 18, 2011 at 6:01 PM, Tony Paloma <drunkenf...@hotmail.com>wrote:

> You crashed in vphysics. I've also had hangs/crashes in vphysics on my
> servers since about a month ago. I've told Valve about it before, but I'm
> not sure they've made any progress. Check the console for any error
> message.
> I was getting something like this before the crashes:
> Infinite origin from vphysics! (entity tf_ammo_pack)
> Infinite angles from vphysics! (entity tf_ammo_pack)
> Infinite origin from vphysics! (entity tf_ammo_pack)
> models/weapons/c_models/c_medigun/c_medigun.mdl (2) at nan nan nan in
> contact with vdisp_0198 (2) at 12.2 -0.0 0.0, crash. dist = -1, minq =
>
> 9999999999999999770495132652453366284468427199241500061299959747319934521807
> 8991130326129448151154688.000000
> models/weapons/c_models/c_medigun/c_medigun.mdl (2) at nan nan nan in
> contact with vdisp_0198 (2) at 12.2 -0.0 0.0, crash. dist = -1, minq =
>
> 9999999999999999770495132652453366284468427199241500061299959747319934521807
> 8991130326129448151154688.000000
>
> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of E3pO
> Sent: Monday, July 18, 2011 2:12 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] My server is still crashing
>
> Okay i set logging on again and this time the crash was a bit less mangled
> (didn't repeat)..
>
> http://www.lowlagfrag.com/gdb.txt
>
> On Mon, Jul 18, 2011 at 12:13 PM, Tony Paloma
> <drunkenf...@hotmail.com>wrote:
>
> > So you're 300 frames deep? Can you post the first few frames right
> > before it starts to repeat? Also, if you make your shell window taller
> > before starting gdb, you won't have to page thru as much.
> >
> > -----Original Message-----
> > From: hlds_linux-boun...@list.valvesoftware.com
> > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of E3pO
> > Sent: Sunday, July 17, 2011 11:01 PM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] My server is still crashing
> >
> > /home/srcds/srcds_new_surf/orangebox/tf/bin/server.so
> > #300 0xb3f8de54 in CBasePlayer::ValidateCurrentObserverTarget() ()
> >   from /home/srcds/srcds_new_surf/orangebox/tf/bin/server.so
> > #301 0xb41a7f61 in CTFPlayer::ValidateCurrentObserverTarget() ()
> >   from /home/srcds/srcds_new_surf/orangebox/tf/bin/server.so
> > #302 0xb3f861de in CBasePlayer::CheckObserverSettings() ()
> >   from /home/srcds/srcds_new_surf/orangebox/tf/bin/server.so
> > #303 0xb4191419 in CTFPlayer::CheckObserverSettings() ()
> >   from /home/srcds/srcds_new_surf/orangebox/tf/bin/server.so
> > #304 0xb41abc26 in CTFPlayer::SetObserverMode(int) ()
> >   from /home/srcds/srcds_new_surf/orangebox/tf/bin/server.so
> > ---Type <return> to continue, or q <return> to quit---q
> >
> >
> > ETC ETC ETC ETC....
> >
> > On Mon, Jul 18, 2011 at 1:26 AM, Tony Paloma <drunkenf...@hotmail.com
> > >wrote:
> >
> > > What do you mean holding in return and force return? Like literally
> > > holding down the return key? Why are you doing that?
> > >
> > > -----Original Message-----
> > > From: hlds_linux-boun...@list.valvesoftware.com
> > > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of E3pO
> > > Sent: Sunday, July 17, 2011 9:09 PM
> > > To: Half-Life dedicated Linux server mailing list
> > > Subject: Re: [hlds_linux] My server is still crashing
> > >
> > > I see a bunch more output now.. I have done logging on with a file
> > > but i've been holding in return for about an hour.
> > >
> > > Is there an easier way to force return instead of just holding it in?
> > >
> > > On Sun, Jul 17, 2011 at 10:30 PM, Sazpaimon <sazpai...@x-cult.org>
> > wrote:
> > >
> > > > Might not be the right way of running it. I use Nemrun, which
> > > > saves my cores in a seperate cores folder, so this is how I run gdb:
> > > >
> > > >  gdb srcds_linux cores/tf2_20110711155904.core
> > > >
> > > > From the orangebox directory. If you use srcd_run by itself, just
> > > > run "gdb srcds_linux corefile" also from the orangebox directory.
> > > >
> > > >
> > > > On 7/17/2011 10:13 PM, E3pO wrote:
> > > >
> > > >> Yeah sorry I tried sending like 8 times.
> > > >>
> > > >> I CD into /orangebox/ and then type gdb. When it is open I type
> > > >> sym tf On Jul 17, 2011 7:07 PM,
> > > >> "Sazpaimon"<Sazpaimon@x-cult.**org<sazpai...@x-cult.org>>
> > > >>  wrote:
> > > >>
> > > >>> I asked you before how you're running gdb but never got an answer.
> > > >>>
> > > >>> On 7/17/2011 9:18 PM, E3pO wrote:
> > > >>>
> > > >>>> For some reason i can not post to this list, keeps saying my
> > > >>>> message is
> > > >>>>
> > > >>> so
> > > >>
> > > >>> big so i'm starting a new thread.
> > > >>>>
> > > >>>>
> > > >>>> Core was generated by `./srcds_linux -debug -console -game tf
> > > >>>> +ip
> > > >>>> 65.18.168.205 +port 27015 +map surf_'.
> > > >>>> Program terminated with signal 11, Segmentation fault.
> > > >>>> #0 0x00811602 in CPointTemplate::AddTemplate(**CBaseEntity*,
> > > >>>> char const*,
> > > >>>> int)
> > > >>>> ()
> > > >>>> (gdb) thread apply all bt
> > > >>>>
> > > >>>> Thread 11 (Thread 8007):
> > > >>>> #0 0xb7824430 in __kernel_vsyscall ()
> > > >>>> #1 0xb7631b86 in ?? ()
> > > >>>> #2 0x00001388 in ?? ()
> > > >>>> #3 0x00000001 in ?? ()
> > > >>>> #4 0xae6baff4 in ?? ()
> > > >>>> #5 0xae6b2718 in ?? ()
> > > >>>> #6 0xafaba304 in ?? ()
> > > >>>> #7 0xae6b08a3 in ?? ()
> > > >>>> #8 0xb76cab60 in ?? ()
> > > >>>> #9 0xae6b0e8b in ?? ()
> > > >>>> #10 0xb76cab60 in ?? ()
> > > >>>> #11 0xae6b12b5 in ?? ()
> > > >>>> #12 0x00000000 in ?? ()
> > > >>>>
> > > >>>> Thread 10 (Thread 8008):
> > > >>>> #0 0xb7824430 in __kernel_vsyscall ()
> > > >>>> #1 0xb76d6342 in ?? ()
> > > >>>> #2 0x00000000 in ?? ()
> > > >>>>
> > > >>>> Thread 9 (Thread 8251):
> > > >>>> #0 0xb7824430 in __kernel_vsyscall () ---Type<return>  to
> > > >>>> continue, or q<return>  to quit---
> > > >>>> #1 0xb76d6342 in ?? ()
> > > >>>> #2 0x00000000 in ?? ()
> > > >>>>
> > > >>>> Thread 8 (Thread 9686):
> > > >>>> #0 0xb7824430 in __kernel_vsyscall ()
> > > >>>> #1 0xb76d6015 in ?? ()
> > > >>>> #2 0x00000000 in ?? ()
> > > >>>>
> > > >>>> Thread 7 (Thread 8024):
> > > >>>> #0 0xb7824430 in __kernel_vsyscall ()
> > > >>>> #1 0xb7638971 in ?? ()
> > > >>>> #2 0xb059bd9c in ?? ()
> > > >>>> #3 0xafcd68b6 in ?? ()
> > > >>>> #4 0xafbe354e in ?? ()
> > > >>>> #5 0xafbe3722 in ?? ()
> > > >>>> #6 0xafbe3769 in ?? ()
> > > >>>> #7 0xafcd2a1e in ?? ()
> > > >>>> #8 0xafbe5a9c in ?? ()
> > > >>>> #9 0xb76d196e in ?? ()
> > > >>>> #10 0x0d3b4a50 in ?? ()
> > > >>>> #11 0xb763fa4e in ?? ()
> > > >>>>
> > > >>>> Thread 6 (Thread 8026):
> > > >>>> ---Type<return>  to continue, or q<return>  to quit---
> > > >>>> #0 0xb7824430 in __kernel_vsyscall ()
> > > >>>> #1 0xb76d6342 in ?? ()
> > > >>>> #2 0x00000000 in ?? ()
> > > >>>>
> > > >>>> Thread 5 (Thread 8015):
> > > >>>> #0 0xb7824430 in __kernel_vsyscall ()
> > > >>>> #1 0xb76d6342 in ?? ()
> > > >>>> #2 0x00000000 in ?? ()
> > > >>>>
> > > >>>> Thread 4 (Thread 8014):
> > > >>>> #0 0xb7824430 in __kernel_vsyscall ()
> > > >>>> #1 0xb76d6342 in ?? ()
> > > >>>> #2 0x00000000 in ?? ()
> > > >>>>
> > > >>>> Thread 3 (Thread 8013):
> > > >>>> #0 0xb7824430 in __kernel_vsyscall ()
> > > >>>> #1 0xb76d6342 in ?? ()
> > > >>>> #2 0x00000000 in ?? ()
> > > >>>>
> > > >>>> Thread 2 (Thread 8012):
> > > >>>> #0 0xb7824430 in __kernel_vsyscall ()
> > > >>>> #1 0xb76d6342 in ?? ()
> > > >>>> #2 0x00000000 in ?? ()
> > > >>>> ---Type<return>  to continue, or q<return>  to quit---
> > > >>>>
> > > >>>> Thread 1 (Thread 8011):
> > > >>>> #0 0x00811602 in CPointTemplate::AddTemplate(**CBaseEntity*,
> > > >>>> char const*,
> > > >>>> int)
> > > >>>> ()
> > > >>>> #1 0xafb1a64c in ?? ()
> > > >>>> #2<signal handler called>
> > > >>>> #3 0xafaba384 in ?? ()
> > > >>>> #4 0x003c6f28 in CKothLogic::InputRoundSpawn(**inputdata_t&) ()
> > > >>>> Cannot access memory at address 0xb75e1e04
> > > >>>> (gdb)
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