Message: 4
Date: Wed, 20 Jul 2011 22:56:58 +0000
From: Henry Goffin <hen...@valvesoftware.com>
To: "hlds_linux@list.valvesoftware.com"
       <hlds_linux@list.valvesoftware.com>,       
"&#39;h...@list.valvesoftware.com&#39;"
       <h...@list.valvesoftware.com>
Subject: [hlds_linux] upcoming orange box framerate changes
Message-ID:
       <6df83ef2a11d2249a0a8513be31e30c3073...@exchange10.valvesoftware.com>
Content-Type: text/plain; charset="us-ascii"

Hi all, a heads up to TF2 and CS:S server operators -

A near-future update (not necessarily the next one) will change the way that 
framerate is handled in the dedicated server. All users, especially those with 
very low pings, should receive a smoother gameplay experience with less jitter 
and more consistent-feeling latency.

Another effect of these changes is that all Orange Box (TF2, CS:S, etc) 
dedicated servers will run with a locked framerate, similar to L4D/L4D2. The 
fps_max convar will not have any effect on servers. (It remains as a client 
option since limiting your FPS can reduce GPU heat and overall power 
consumption.)

Although we don&#39;t normally give notice before updates, this is a 
potentially disruptive change for the server rental market, so those who 
currently charge premiums for "higher framerates" should probably start 
considering their options now.

Henry G. Hy While it&#39;s very nice that you are working  on this project to 
ensure that server will take less CPU resource, but i think that the hosers 
would be much happier and would have much more resource if you would fix that 
huge "memory leak" what the TV can doo. Memory compsumtion the second biggest 
probleim whit the dediservers. Cheers Szoke
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