Deathstar got blown up by (Sky)walker. ;)
>________________________________ >From: Björn Rohlén <bjorn.roh...@gmail.com> >To: Half-Life dedicated Linux server mailing list ><hlds_linux@list.valvesoftware.com> >Sent: Thursday, 21 July 2011, 20:52 >Subject: Re: [hlds_linux] Removing last updates new weapons > >WHAT? Are you not enjoying your Star Wars update with included DEATHSTAR >functionality in the srcds linux binary? Whomever is compiling this stuff >needs to shape up a bit, before I start my "how to do regression testing >just like the small companies with 10 emoployees and 250 customers do"-rant >AGAIN. > >-The G > >On Thu, Jul 21, 2011 at 8:33 PM, Michael Johansen <michs...@live.no> wrote: > >> >> If you ask on the SourceMod forums they'd be able to help you with this. >> > Date: Thu, 21 Jul 2011 20:18:18 +0200 >> > From: ch...@oktoberfest-servers.de >> > To: hlds_linux@list.valvesoftware.com >> > Subject: Re: [hlds_linux] Removing last updates new weapons >> > >> > Am 21.07.2011 20:06, schrieb Saint K.: >> > > What would be the easiest and most reliable way on removing/block those >> new laser weapons added last night to TF2? (and would that cause any sv_tags >> or so to be set which will remove you from quickplay?). >> > > >> > > Saint K. >> > > _______________________________________________ >> > > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > >> > A SourceMod plugin could do this, would be the most effective way. >> > >*snip* > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux