map used?

is the problem happening on stock maps with no mods too?

on a 100% stock 32slot server running at 500fps on a realtime preempt
kernel max single core cpu usage i saw was 45%...

Il 25/07/2011 11:49, Saint K. ha scritto:
> Thanks for that.
>
> Are there any non-kernel tips people can give to look at? Because if I hear 
> the loads of other people somehow ours are much higher, regardless of the 
> kernels used.
>
> Saint K.
> ________________________________________
> From: hlds_linux-boun...@list.valvesoftware.com 
> [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jesse Molina 
> [je...@opendreams.net]
> Sent: 25 July 2011 11:42
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] cpu on i7 920
>
> The network traffic that srcds uses is mostly udp, not tcp, so all the
> tcp driver offloading stuff is not involved here, for the most part.
>
> Any old network card should do.
>
> Not that the quality of the driver doesn't affect udp traffic.  Some
> drivers can have trouble with large amounts of small udp traffic, or
> large udp traffic.  The game server traffic here is quite modest though.
>   I don't think anything networking related would be involved with the
> CPU problems (I'm a Cisco/Juniper network engineer and do high-bandwidth
> supercomputing stuff)
>
>
>
> Andrew Armitage wrote:
>> Maybe the issue is the network hardware? HLDS is very network intensive.
>>
>> I believe that some cards support checksum offloading and some don't.
> --
> # Jesse Molina
> # Mail = je...@opendreams.net
> # Page = page-je...@opendreams.net
> # Cell = 1.602.323.7608
> # Web  = http://www.opendreams.net/jesse/
>
>
>
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