Just trying to be more helpful in gathering dump data for Valve. Does adding the -debug switch to the srcds_run command add any more useful information to the dump files generated? Or does it only create the not-as-useful debug log files.
I want to try and get as much information out of my next crash. Thanks -Andrew On Mon, Jul 25, 2011 at 3:25 PM, <hlds_linux-requ...@list.valvesoftware.com> wrote: > Send hlds_linux mailing list submissions to > hlds_linux@list.valvesoftware.com > > To subscribe or unsubscribe via the World Wide Web, visit > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > or, via email, send a message with subject or body 'help' to > hlds_linux-requ...@list.valvesoftware.com > > You can reach the person managing the list at > hlds_linux-ow...@list.valvesoftware.com > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of hlds_linux digest..." > > > Today's Topics: > > 1. Re: TF2 Servers are still crashing after July 22nd Update > (Bajdechi "Nightbox" Alexandru) > 2. TF2 crashes (Fletcher Dunn) > 3. Re: TF2 crashes (Andrew Armitage) > 4. Re: TF2 crashes (AnAkIn .) > 5. Re: TF2 crashes (Michael Johansen) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Mon, 25 Jul 2011 23:11:34 +0300 > From: "Bajdechi \"Nightbox\" Alexandru" <alexandrualexa...@gmail.com> > To: Half-Life dedicated Linux server mailing list > <hlds_linux@list.valvesoftware.com> > Subject: Re: [hlds_linux] TF2 Servers are still crashing after July > 22nd Update > Message-ID: > <CAET_hr-HsDH6HSRF7Ba6-6pPJVAsyOx_OdTr1=1cs6ec_pk...@mail.gmail.com> > Content-Type: text/plain; charset=windows-1252 > > Should not be today an update ? > > 2011/7/25 clad iron <cladi...@gmail.com> > >> actually after posting this , i went back to that server to play more. >> the Bison >> can be reflected. >> >> On Mon, Jul 25, 2011 at 10:51 AM, Ross Bemrose <rbemr...@vgmusic.com> >> wrote: >> >> > This isn't server-related, but.... >> > Cow Mangler 5000 can be reflected, Righteous Bison can't be reflected >> (and >> > this is noted in the item description for it). >> > >> > On Mon, Jul 25, 2011 at 12:37 AM, clad iron <cladi...@gmail.com> wrote: >> > >> > > I can vouch for the crashes also. (Windows and Linux) >> > > >> > > I was just playing on a server and it crashed. I think i may have >> caused >> > > it. >> > > Can anyone else try to repeat it? >> > > >> > > I was playing as pyro with the "degreaser" and a soldier was firing at >> me >> > > from across the map with "The Righteous Bison". >> > > I attempted to reflect the shot back at him. >> > > None seemed to have reflected and i'm not to bad. >> > > >> > > He killed me and i started to spawn. just as i spawn the server >> crashed. >> > > >> > > Also i thought earlier i had reflected 1, but i'm unsure due to all the >> > > lazier glare in my screen. (those should be made narrower,and maybe >> > > brighten >> > > it some since it would be smaller in diameter. IMO..) >> > > >> > > On Sun, Jul 24, 2011 at 1:38 PM, Aaron "DJ Zyrphon" Thompson < >> > > rmesc...@gmail.com> wrote: >> > > >> > > > I tried disabling mantreads and the new laser weapons but still >> getting >> > a >> > > > crash as of this morning. What are all the new weapon names like >> > > > tf_mantreads that format. My saxton hale server is making sad faces. >> > > > >> > > > Sent from my MOTOBLUR? smartphone on AT&T >> > > > >> > > > -----Original message----- >> > > > From: daniel jokiaho <daniel.joki...@gmail.com> >> > > > To: Half-Life dedicated Linux server mailing list < >> > > > hlds_linux@list.valvesoftware.com> >> > > > Sent: Sun, Jul 24, 2011 17:18:35 GMT+00:00 >> > > > Subject: Re: [hlds_linux] TF2 Servers are still crashing after July >> > 22nd >> > > > Update >> > > > >> > > > howto disable replays? And new weapons? >> > > > On 24 Jul 2011 18:12, "Andrew Armitage" <and...@thirdlife.org> >> wrote: >> > > > > We have had replays disabled almost since they were introduced, as >> > they >> > > > > seemed to cause crashes. >> > > > > >> > > > > Today we have also disabled the new weapons, and we've been crash >> > free >> > > > > again since. >> > > > > >> > > > > According to one of our regular players: >> > > > > >> > > > > > This server will ever be a Retro Server >> > > > > > No Updates >> > > > > > Thats pretty cooler because everybody is updating! >> > > > > > And <this server> not! Thats what makes it unusual >> > > > > >> > > > > Hurrah for being unusual I guess. >> > > > > >> > > > > A >> > > > > >> > > > > >> > > > > On 24/07/2011 18:04, Ross Bemrose wrote: >> > > > >> I disabled replays on all my TF2 servers yesterday afternoon, and >> > they >> > > > >> have yet to crash or freeze since. Therefore, I'm assuming it's a >> > > > >> replay-related crash. >> > > > >> >> > > > >> That doesn't rule out the new weapons being the ultimate cause, >> > > though. >> > > > >> >> > > > >> On 7/23/2011 2:32 PM, Yuki wrote: >> > > > >>> A weird crash this time. Someone joined the server and saw a >> > > teleporter >> > > > >>> built by no one, upon going through it, there was a crash. Unsure >> > > > whether >> > > > >>> the missing name was a client side issue, but the fact that the >> > > server >> > > > >>> managed to crash at the same time is odd. No memory corruption >> and >> > > > >>> similar >> > > > >>> error this time however. >> > > > >>> >> > > > >>> >> > > > >>> PreMinidumpCallback: updating dump comment >> > > > >>> Uploading dump (in-process) [proxy ''] >> > > > >>> /tmp/dumps/crash_20110723191817_1.dmp >> > > > >>> success = yes >> > > > >>> response: CrashID=bp-445d6055-e9e7-420a-93b8-688a92110723 >> > > > >>> >> > > > >>> On 23 July 2011 18:03, Aaron "DJ Zyrphon" >> > > > >>> Thompson<rmesc...@gmail.com>wrote: >> > > > >>> >> > > > >>>> The only server I have crashing is my VS Saxton Hale server. I'm >> > > > >>>> thinking a >> > > > >>>> fresh SM install will solve the problem. >> > > > >>>> >> > > > >>>> Sent from my MOTOBLUR? smartphone on AT&T >> > > > >>>> >> > > > >>>> -----Original message----- >> > > > >>>> From: Michael Johansen<michs...@live.no> >> > > > >>>> To: hlds_linux@list.valvesoftware.com >> > > > >>>> Sent: Sat, Jul 23, 2011 16:41:22 GMT+00:00 >> > > > >>>> Subject: Re: [hlds_linux] TF2 Servers are still crashing after >> > July >> > > > 22nd >> > > > >>>> Update >> > > > >>>> >> > > > >>>> >> > > > >>>> Hm.. I haven't had a crash since the updates. Anyways, VALVE: >> Any >> > > > >>>> progress >> > > > >>>> on fixing the issue? >> > > > >>>> >> > > > >>>>> Date: Sat, 23 Jul 2011 16:39:30 +0100 >> > > > >>>>> From: d...@dazzozo.com >> > > > >>>>> To: hlds_linux@list.valvesoftware.com >> > > > >>>>> Subject: Re: [hlds_linux] TF2 Servers are still crashing after >> > July >> > > > >>>>> 22nd >> > > > >>>> Update >> > > > >>>>> I just crashed at the exact same time. >> > > > >>>>> >> > > > >>>>> Seeing as we're all using Pastebin: >> http://pastebin.com/wigab20i >> > > > >>>>> >> > > > >>>>> Are these definitely related to the new weapons or not? >> > > > >>>>> >> > > > >>>>> On 23 July 2011 16:37, Peter Reinhold<peter_va...@reinhold.dk> >> > > > wrote: >> > > > >>>>> >> > > > >>>>>> On Sat, 23 Jul 2011 00:22:25 -0400, E3pO wrote: >> > > > >>>>>> >> > > > >>>>>> Servers are still crashing like crazy. >> > > > >>>>>> Just got a lock-up crash. >> > > > >>>>>> >> > > > >>>>>> Output: http://pastebin.com/mzNG71Rm >> > > > >>>>>> >> > > > >>>>>> >> > > > >>>>>> /Peter >> > > > >>>>>> >> > > > >>>>>> >> > > > >>>>>> ______________________________**_________________ >> > > > >>>>>> To unsubscribe, edit your list preferences, or view the list >> > > > archives, >> > > > >>>>>> please visit: >> > > > >>>>>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux< >> > > > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux> >> > > > >>>>> _______________________________________________ >> > > > >>>>> To unsubscribe, edit your list preferences, or view the list >> > > > archives, >> > > > >>>> please visit: >> > > > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > >>>> _______________________________________________ >> > > > >>>> To unsubscribe, edit your list preferences, or view the list >> > > archives, >> > > > >>>> please visit: >> > > > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > >>>> _______________________________________________ >> > > > >>>> To unsubscribe, edit your list preferences, or view the list >> > > archives, >> > > > >>>> please visit: >> > > > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > >>>> >> > > > >>> _______________________________________________ >> > > > >>> To unsubscribe, edit your list preferences, or view the list >> > > archives, >> > > > >>> please visit: >> > > > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > >> >> > > > >> >> > > > >> _______________________________________________ >> > > > >> To unsubscribe, edit your list preferences, or view the list >> > archives, >> > > > >> please visit: >> > > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > > >> > > > > >> > > > > _______________________________________________ >> > > > > To unsubscribe, edit your list preferences, or view the list >> > archives, >> > > > please visit: >> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > _______________________________________________ >> > > > To unsubscribe, edit your list preferences, or view the list >> archives, >> > > > please visit: >> > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > _______________________________________________ >> > > > To unsubscribe, edit your list preferences, or view the list >> archives, >> > > > please visit: >> > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > >> > > _______________________________________________ >> > > To unsubscribe, edit your list preferences, or view the list archives, >> > > please visit: >> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > ------------------------------ > > Message: 2 > Date: Mon, 25 Jul 2011 20:15:57 +0000 > From: Fletcher Dunn <fletch...@valvesoftware.com> > To: "'hlds_linux@list.valvesoftware.com'" > <hlds_linux@list.valvesoftware.com>, "'h...@list.valvesoftware.com'" > <h...@list.valvesoftware.com> > Subject: [hlds_linux] TF2 crashes > Message-ID: > <15cb9173c78d1b4a97b0715577295eb0060...@exchange10.valvesoftware.com> > Content-Type: text/plain; charset="us-ascii" > > Hey guys, > > A status update on the crashes. I have identified what I think are 3 > different problems. > > 1.) There's a bug in the replay system due to a flaw in libcurl using a > signal to handle DNS timeout. You can avoid this bug by using IP addresses > in your replay config, rather than DNS names. We will have a software > workaround in the next update or so that essentially does this same thing > automatically. > > 2.) There's a random memory scribble. It will manifest itself as "double > free" or "memory corruption" crash, depending on your OS. Some have > theorized than this is due to the Dr. G weapons. We cannot confirm this. > > 3.) There is a hang. From what information I have gathered, the last thing > in the log is something along the lines of "PreMinidumpCallback: updating > dump comment." In other words, it is hanging while attempting to report the > crash. This is particularly disastrous because it not only will it interfere > with auto-restart scripts (unless you have some sort of watchdog), but it > prevents the crash report from being generated and submitted, which of course > would help us fix it. > > A random memory scribble can cause all sorts of behaviour, so it's possible > that #2 is the real bug, and #3 just a side effect that sometimes attends the > main bug. > > We have not been able to reproduce any of these issues internally, and we > have had several playtests. (We, the actual developers, not a separate QA > department and not a group of interns, playtest the game every day, on > Windows and Linux servers.) However, our dedicated servers have experienced > the hang. > > It has been very difficult to track down and fix these crashes because we > seem to have several regressed all at once, and at least one of the problems > is interfering with the normal reporting mechanism. If anyone is able to > save a dump file (they usually go to /tmp/dumps), I would be great if you > could post them in some webspace and post a URL where they may be downloaded. > Or, if your console log shows that it was uploaded, please post the report > ID. The output will look something like this: > > PreMinidumpCallback: updating dump comment > Uploading dump (in-process) [proxy ''] > /tmp/dumps/crash_20110723191817_1.dmp > success = yes > response: CrashID=bp-445d6055-e9e7-420a-93b8-688a92110723 > > Grabs of GDB stack traces, etc with raw addresses, are not totally useless, > but they are definitely much less useful. Even with symbols, a stack trace > does not have as much data as a dump has. So if we could get some actual > dumps, that would be really great. > > These crashes continue to be our top priority. > > - Fletch > > > ------------------------------ > > Message: 3 > Date: Mon, 25 Jul 2011 21:22:42 +0100 > From: Andrew Armitage <and...@thirdlife.org> > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] TF2 crashes > Message-ID: <4e2dd092.60...@thirdlife.org> > Content-Type: text/plain; charset=ISO-8859-1; format=flowed > > Hi, > > Firstly, thanks for the update. > >> 2.) There's a random memory scribble. It will manifest itself as >> "double free" or "memory corruption" crash, depending on your OS. >> Some have theorized than this is due to the Dr. G weapons. We cannot >> confirm this. > > Replays gave us trouble and so we disabled them after a day or so. > We've had them turned off since. > > We had no crashes till the Dr G. weapons came out. Then we started to > get the hangs. > > With the Dr. G weapons AND the replays turned off we've been running for > over 24 hours without any issues at all. > > I know it's not MUCH evidence, and it's only one server, but I'd agree > with that theory. > > A > > > > ------------------------------ > > Message: 4 > Date: Mon, 25 Jul 2011 22:24:32 +0200 > From: "AnAkIn ." <anakin...@gmail.com> > To: Half-Life dedicated Linux server mailing list > <hlds_linux@list.valvesoftware.com> > Subject: Re: [hlds_linux] TF2 crashes > Message-ID: > <CAMrq2zHWKztGpU=bjgqnl84eggs0biqf+jzlxup8nh0h5zj...@mail.gmail.com> > Content-Type: text/plain; charset=ISO-8859-1 > > One of the hangs is caused by the bots. I think I've read before that it's > caused by Engineer bots. Almost every time I enable bots on my server, it > hangs and never restart. I have disabled them and don't have any issues now. > > 2011/7/25 Andrew Armitage <and...@thirdlife.org> > >> Hi, >> >> Firstly, thanks for the update. >> >> >> 2.) There's a random memory scribble. It will manifest itself as >>> "double free" or "memory corruption" crash, depending on your OS. >>> Some have theorized than this is due to the Dr. G weapons. We cannot >>> confirm this. >>> >> >> Replays gave us trouble and so we disabled them after a day or so. We've >> had them turned off since. >> >> We had no crashes till the Dr G. weapons came out. Then we started to get >> the hangs. >> >> With the Dr. G weapons AND the replays turned off we've been running for >> over 24 hours without any issues at all. >> >> I know it's not MUCH evidence, and it's only one server, but I'd agree with >> that theory. >> >> >> A >> >> ______________________________**_________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux> >> > > > > -- > Best regards, > AnAkIn, > ------------- > ESL EU TF2 Admin > http://www.esl.eu/eu/tf2 > > > ------------------------------ > > Message: 5 > Date: Mon, 25 Jul 2011 22:25:33 +0200 > From: Michael Johansen <michs...@live.no> > To: <hlds_linux@list.valvesoftware.com> > Subject: Re: [hlds_linux] TF2 crashes > Message-ID: <col120-w2096118c88809702d65358dc...@phx.gbl> > Content-Type: text/plain; charset="iso-8859-1" > > > Hi, > I've got a dump for you: http://www.blackoutgaming.org/dumpsI'll upload more > as the crashes go, i don't know if the one that's in there is because of the > recent crashes however. > >> From: fletch...@valvesoftware.com >> To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com >> Date: Mon, 25 Jul 2011 20:15:57 +0000 >> Subject: [hlds_linux] TF2 crashes >> >> Hey guys, >> >> A status update on the crashes. I have identified what I think are 3 >> different problems. >> >> 1.) There's a bug in the replay system due to a flaw in libcurl using a >> signal to handle DNS timeout. You can avoid this bug by using IP addresses >> in your replay config, rather than DNS names. We will have a software >> workaround in the next update or so that essentially does this same thing >> automatically. >> >> 2.) There's a random memory scribble. It will manifest itself as "double >> free" or "memory corruption" crash, depending on your OS. Some have >> theorized than this is due to the Dr. G weapons. We cannot confirm this. >> >> 3.) There is a hang. From what information I have gathered, the last thing >> in the log is something along the lines of "PreMinidumpCallback: updating >> dump comment." In other words, it is hanging while attempting to report the >> crash. This is particularly disastrous because it not only will it >> interfere with auto-restart scripts (unless you have some sort of watchdog), >> but it prevents the crash report from being generated and submitted, which >> of course would help us fix it. >> >> A random memory scribble can cause all sorts of behaviour, so it's possible >> that #2 is the real bug, and #3 just a side effect that sometimes attends >> the main bug. >> >> We have not been able to reproduce any of these issues internally, and we >> have had several playtests. (We, the actual developers, not a separate QA >> department and not a group of interns, playtest the game every day, on >> Windows and Linux servers.) However, our dedicated servers have experienced >> the hang. >> >> It has been very difficult to track down and fix these crashes because we >> seem to have several regressed all at once, and at least one of the problems >> is interfering with the normal reporting mechanism. If anyone is able to >> save a dump file (they usually go to /tmp/dumps), I would be great if you >> could post them in some webspace and post a URL where they may be >> downloaded. Or, if your console log shows that it was uploaded, please post >> the report ID. The output will look something like this: >> >> PreMinidumpCallback: updating dump comment >> Uploading dump (in-process) [proxy ''] >> /tmp/dumps/crash_20110723191817_1.dmp >> success = yes >> response: CrashID=bp-445d6055-e9e7-420a-93b8-688a92110723 >> >> Grabs of GDB stack traces, etc with raw addresses, are not totally useless, >> but they are definitely much less useful. Even with symbols, a stack trace >> does not have as much data as a dump has. So if we could get some actual >> dumps, that would be really great. >> >> These crashes continue to be our top priority. >> >> - Fletch >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ------------------------------ > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > End of hlds_linux Digest, Vol 41, Issue 195 > ******************************************* > -- Andrew Fischer Lightning Toads Productions, LLC www.lightningtoads.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux