Just trying to be more helpful in gathering dump data for Valve.

Does adding the -debug switch to the srcds_run command add any more
useful information to the dump files generated? Or does it only create
the not-as-useful debug log files.

I want to try and get as much information out of my next crash.

Thanks
-Andrew

On Mon, Jul 25, 2011 at 3:25 PM,
<hlds_linux-requ...@list.valvesoftware.com> wrote:
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> Today's Topics:
>
>   1. Re: TF2 Servers are still crashing after July 22nd        Update
>      (Bajdechi "Nightbox" Alexandru)
>   2. TF2 crashes (Fletcher Dunn)
>   3. Re: TF2 crashes (Andrew Armitage)
>   4. Re: TF2 crashes (AnAkIn .)
>   5. Re: TF2 crashes (Michael Johansen)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Mon, 25 Jul 2011 23:11:34 +0300
> From: "Bajdechi \"Nightbox\" Alexandru" <alexandrualexa...@gmail.com>
> To: Half-Life dedicated Linux server mailing list
>        <hlds_linux@list.valvesoftware.com>
> Subject: Re: [hlds_linux] TF2 Servers are still crashing after July
>        22nd    Update
> Message-ID:
>        <CAET_hr-HsDH6HSRF7Ba6-6pPJVAsyOx_OdTr1=1cs6ec_pk...@mail.gmail.com>
> Content-Type: text/plain; charset=windows-1252
>
> Should not be today an update ?
>
> 2011/7/25 clad iron <cladi...@gmail.com>
>
>> actually after posting this , i went back to that server to play more.
>> the Bison
>> can be reflected.
>>
>> On Mon, Jul 25, 2011 at 10:51 AM, Ross Bemrose <rbemr...@vgmusic.com>
>> wrote:
>>
>> > This isn't server-related, but....
>> > Cow Mangler 5000 can be reflected, Righteous Bison can't be reflected
>> (and
>> > this is noted in the item description for it).
>> >
>> > On Mon, Jul 25, 2011 at 12:37 AM, clad iron <cladi...@gmail.com> wrote:
>> >
>> > > I can vouch for the crashes also. (Windows and Linux)
>> > >
>> > > I was just playing on a server and it crashed. I think i may have
>> caused
>> > > it.
>> > > Can anyone else try to repeat it?
>> > >
>> > > I was playing as pyro with the "degreaser" and a soldier was firing at
>> me
>> > > from across the map with "The Righteous Bison".
>> > > I attempted to reflect the shot back at him.
>> > > None seemed to have reflected and i'm not to bad.
>> > >
>> > > He killed me and i started to spawn. just as i spawn the server
>> crashed.
>> > >
>> > > Also i thought earlier i had reflected 1, but i'm unsure due to all the
>> > > lazier glare in my screen. (those should be made narrower,and maybe
>> > > brighten
>> > > it some since it would be smaller in diameter. IMO..)
>> > >
>> > > On Sun, Jul 24, 2011 at 1:38 PM, Aaron "DJ Zyrphon" Thompson <
>> > > rmesc...@gmail.com> wrote:
>> > >
>> > > > I tried disabling mantreads and the new laser weapons but still
>> getting
>> > a
>> > > > crash as of this morning. What are all the new weapon names like
>> > > > tf_mantreads that format. My saxton hale server is making sad faces.
>> > > >
>> > > > Sent from my MOTOBLUR? smartphone on AT&T
>> > > >
>> > > > -----Original message-----
>> > > > From: daniel jokiaho <daniel.joki...@gmail.com>
>> > > > To: Half-Life dedicated Linux server mailing list <
>> > > > hlds_linux@list.valvesoftware.com>
>> > > > Sent: Sun, Jul 24, 2011 17:18:35 GMT+00:00
>> > > > Subject: Re: [hlds_linux] TF2 Servers are still crashing after July
>> > 22nd
>> > > > Update
>> > > >
>> > > > howto disable replays? And new weapons?
>> > > > On 24 Jul 2011 18:12, "Andrew Armitage" <and...@thirdlife.org>
>> wrote:
>> > > > > We have had replays disabled almost since they were introduced, as
>> > they
>> > > > > seemed to cause crashes.
>> > > > >
>> > > > > Today we have also disabled the new weapons, and we've been crash
>> > free
>> > > > > again since.
>> > > > >
>> > > > > According to one of our regular players:
>> > > > >
>> > > > > > This server will ever be a Retro Server
>> > > > > > No Updates
>> > > > > > Thats pretty cooler because everybody is updating!
>> > > > > > And <this server> not! Thats what makes it unusual
>> > > > >
>> > > > > Hurrah for being unusual I guess.
>> > > > >
>> > > > > A
>> > > > >
>> > > > >
>> > > > > On 24/07/2011 18:04, Ross Bemrose wrote:
>> > > > >> I disabled replays on all my TF2 servers yesterday afternoon, and
>> > they
>> > > > >> have yet to crash or freeze since. Therefore, I'm assuming it's a
>> > > > >> replay-related crash.
>> > > > >>
>> > > > >> That doesn't rule out the new weapons being the ultimate cause,
>> > > though.
>> > > > >>
>> > > > >> On 7/23/2011 2:32 PM, Yuki wrote:
>> > > > >>> A weird crash this time. Someone joined the server and saw a
>> > > teleporter
>> > > > >>> built by no one, upon going through it, there was a crash. Unsure
>> > > > whether
>> > > > >>> the missing name was a client side issue, but the fact that the
>> > > server
>> > > > >>> managed to crash at the same time is odd. No memory corruption
>> and
>> > > > >>> similar
>> > > > >>> error this time however.
>> > > > >>>
>> > > > >>>
>> > > > >>> PreMinidumpCallback: updating dump comment
>> > > > >>> Uploading dump (in-process) [proxy '']
>> > > > >>> /tmp/dumps/crash_20110723191817_1.dmp
>> > > > >>> success = yes
>> > > > >>> response: CrashID=bp-445d6055-e9e7-420a-93b8-688a92110723
>> > > > >>>
>> > > > >>> On 23 July 2011 18:03, Aaron "DJ Zyrphon"
>> > > > >>> Thompson<rmesc...@gmail.com>wrote:
>> > > > >>>
>> > > > >>>> The only server I have crashing is my VS Saxton Hale server. I'm
>> > > > >>>> thinking a
>> > > > >>>> fresh SM install will solve the problem.
>> > > > >>>>
>> > > > >>>> Sent from my MOTOBLUR? smartphone on AT&T
>> > > > >>>>
>> > > > >>>> -----Original message-----
>> > > > >>>> From: Michael Johansen<michs...@live.no>
>> > > > >>>> To: hlds_linux@list.valvesoftware.com
>> > > > >>>> Sent: Sat, Jul 23, 2011 16:41:22 GMT+00:00
>> > > > >>>> Subject: Re: [hlds_linux] TF2 Servers are still crashing after
>> > July
>> > > > 22nd
>> > > > >>>> Update
>> > > > >>>>
>> > > > >>>>
>> > > > >>>> Hm.. I haven't had a crash since the updates. Anyways, VALVE:
>> Any
>> > > > >>>> progress
>> > > > >>>> on fixing the issue?
>> > > > >>>>
>> > > > >>>>> Date: Sat, 23 Jul 2011 16:39:30 +0100
>> > > > >>>>> From: d...@dazzozo.com
>> > > > >>>>> To: hlds_linux@list.valvesoftware.com
>> > > > >>>>> Subject: Re: [hlds_linux] TF2 Servers are still crashing after
>> > July
>> > > > >>>>> 22nd
>> > > > >>>> Update
>> > > > >>>>> I just crashed at the exact same time.
>> > > > >>>>>
>> > > > >>>>> Seeing as we're all using Pastebin:
>> http://pastebin.com/wigab20i
>> > > > >>>>>
>> > > > >>>>> Are these definitely related to the new weapons or not?
>> > > > >>>>>
>> > > > >>>>> On 23 July 2011 16:37, Peter Reinhold<peter_va...@reinhold.dk>
>> > > > wrote:
>> > > > >>>>>
>> > > > >>>>>> On Sat, 23 Jul 2011 00:22:25 -0400, E3pO wrote:
>> > > > >>>>>>
>> > > > >>>>>> Servers are still crashing like crazy.
>> > > > >>>>>> Just got a lock-up crash.
>> > > > >>>>>>
>> > > > >>>>>> Output: http://pastebin.com/mzNG71Rm
>> > > > >>>>>>
>> > > > >>>>>>
>> > > > >>>>>> /Peter
>> > > > >>>>>>
>> > > > >>>>>>
>> > > > >>>>>> ______________________________**_________________
>> > > > >>>>>> To unsubscribe, edit your list preferences, or view the list
>> > > > archives,
>> > > > >>>>>> please visit:
>> > > > >>>>>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<
>> > > > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
>> > > > >>>>> _______________________________________________
>> > > > >>>>> To unsubscribe, edit your list preferences, or view the list
>> > > > archives,
>> > > > >>>> please visit:
>> > > > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> > > > >>>> _______________________________________________
>> > > > >>>> To unsubscribe, edit your list preferences, or view the list
>> > > archives,
>> > > > >>>> please visit:
>> > > > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> > > > >>>> _______________________________________________
>> > > > >>>> To unsubscribe, edit your list preferences, or view the list
>> > > archives,
>> > > > >>>> please visit:
>> > > > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> > > > >>>>
>> > > > >>> _______________________________________________
>> > > > >>> To unsubscribe, edit your list preferences, or view the list
>> > > archives,
>> > > > >>> please visit:
>> > > > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> > > > >>
>> > > > >>
>> > > > >> _______________________________________________
>> > > > >> To unsubscribe, edit your list preferences, or view the list
>> > archives,
>> > > > >> please visit:
>> > > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> > > > >
>> > > > >
>> > > > > _______________________________________________
>> > > > > To unsubscribe, edit your list preferences, or view the list
>> > archives,
>> > > > please visit:
>> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> > > > _______________________________________________
>> > > > To unsubscribe, edit your list preferences, or view the list
>> archives,
>> > > > please visit:
>> > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> > > > _______________________________________________
>> > > > To unsubscribe, edit your list preferences, or view the list
>> archives,
>> > > > please visit:
>> > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> > > >
>> > > _______________________________________________
>> > > To unsubscribe, edit your list preferences, or view the list archives,
>> > > please visit:
>> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> > >
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >
>> _______________________________________________
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>> please visit:
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>>
>
>
> ------------------------------
>
> Message: 2
> Date: Mon, 25 Jul 2011 20:15:57 +0000
> From: Fletcher Dunn <fletch...@valvesoftware.com>
> To: "'hlds_linux@list.valvesoftware.com'"
>        <hlds_linux@list.valvesoftware.com>,    "'h...@list.valvesoftware.com'"
>        <h...@list.valvesoftware.com>
> Subject: [hlds_linux] TF2 crashes
> Message-ID:
>        <15cb9173c78d1b4a97b0715577295eb0060...@exchange10.valvesoftware.com>
> Content-Type: text/plain; charset="us-ascii"
>
> Hey guys,
>
> A status update on the crashes.  I have identified what I think are 3 
> different problems.
>
> 1.) There's a bug in the replay system due to a flaw in libcurl using a 
> signal to handle DNS timeout.  You can avoid this bug by using IP addresses 
> in your replay config, rather than DNS names.  We will have a software 
> workaround in the next update or so that essentially does this same thing 
> automatically.
>
> 2.) There's a random memory scribble.  It will manifest itself as "double 
> free" or "memory corruption" crash, depending on your OS.  Some have 
> theorized than this is due to the Dr. G weapons.  We cannot confirm this.
>
> 3.) There is a hang.  From what information I have gathered, the last thing 
> in the log is something along the lines of "PreMinidumpCallback: updating 
> dump comment."  In other words, it is hanging while attempting to report the 
> crash.  This is particularly disastrous because it not only will it interfere 
> with auto-restart scripts (unless you have some sort of watchdog), but it 
> prevents the crash report from being generated and submitted, which of course 
> would help us fix it.
>
> A random memory scribble can cause all sorts of behaviour, so it's possible 
> that #2 is the real bug, and #3 just a side effect that sometimes attends the 
> main bug.
>
> We have not been able to reproduce any of these issues internally, and we 
> have had several playtests.  (We, the actual developers, not a separate QA 
> department and not a group of interns, playtest the game every day, on 
> Windows and Linux servers.)  However, our dedicated servers have experienced 
> the hang.
>
> It has been very difficult to track down and fix these crashes because we 
> seem to have several regressed all at once, and at least one of the problems 
> is interfering with the normal reporting mechanism.  If anyone is able to 
> save a dump file (they usually go to /tmp/dumps), I would be great if you 
> could post them in some webspace and post a URL where they may be downloaded. 
>  Or, if your console log shows that it was uploaded, please post the report 
> ID.  The output will look something like this:
>
> PreMinidumpCallback: updating dump comment
> Uploading dump (in-process) [proxy '']
> /tmp/dumps/crash_20110723191817_1.dmp
> success = yes
> response: CrashID=bp-445d6055-e9e7-420a-93b8-688a92110723
>
> Grabs of GDB stack traces, etc with raw addresses, are not totally useless, 
> but they are definitely much less useful.  Even with symbols, a stack trace 
> does not have as much data as a dump has.  So if we could get some actual 
> dumps, that would be really great.
>
> These crashes continue to be our top priority.
>
> - Fletch
>
>
> ------------------------------
>
> Message: 3
> Date: Mon, 25 Jul 2011 21:22:42 +0100
> From: Andrew Armitage <and...@thirdlife.org>
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] TF2 crashes
> Message-ID: <4e2dd092.60...@thirdlife.org>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> Hi,
>
> Firstly, thanks for the update.
>
>> 2.) There's a random memory scribble.  It will manifest itself as
>> "double free" or "memory corruption" crash, depending on your OS.
>> Some have theorized than this is due to the Dr. G weapons.  We cannot
>> confirm this.
>
> Replays gave us trouble and so we disabled them after a day or so.
> We've had them turned off since.
>
> We had no crashes till the Dr G. weapons came out.  Then we started to
> get the hangs.
>
> With the Dr. G weapons AND the replays turned off we've been running for
> over 24 hours without any issues at all.
>
> I know it's not MUCH evidence, and it's only one server, but I'd agree
> with that theory.
>
> A
>
>
>
> ------------------------------
>
> Message: 4
> Date: Mon, 25 Jul 2011 22:24:32 +0200
> From: "AnAkIn ." <anakin...@gmail.com>
> To: Half-Life dedicated Linux server mailing list
>        <hlds_linux@list.valvesoftware.com>
> Subject: Re: [hlds_linux] TF2 crashes
> Message-ID:
>        <CAMrq2zHWKztGpU=bjgqnl84eggs0biqf+jzlxup8nh0h5zj...@mail.gmail.com>
> Content-Type: text/plain; charset=ISO-8859-1
>
> One of the hangs is caused by the bots. I think I've read before that it's
> caused by Engineer bots. Almost every time I enable bots on my server, it
> hangs and never restart. I have disabled them and don't have any issues now.
>
> 2011/7/25 Andrew Armitage <and...@thirdlife.org>
>
>> Hi,
>>
>> Firstly, thanks for the update.
>>
>>
>>  2.) There's a random memory scribble.  It will manifest itself as
>>> "double free" or "memory corruption" crash, depending on your OS.
>>> Some have theorized than this is due to the Dr. G weapons.  We cannot
>>> confirm this.
>>>
>>
>> Replays gave us trouble and so we disabled them after a day or so. We've
>> had them turned off since.
>>
>> We had no crashes till the Dr G. weapons came out.  Then we started to get
>> the hangs.
>>
>> With the Dr. G weapons AND the replays turned off we've been running for
>> over 24 hours without any issues at all.
>>
>> I know it's not MUCH evidence, and it's only one server, but I'd agree with
>> that theory.
>>
>>
>> A
>>
>> ______________________________**_________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
>>
>
>
>
> --
> Best regards,
> AnAkIn,
> -------------
> ESL EU TF2 Admin
> http://www.esl.eu/eu/tf2
>
>
> ------------------------------
>
> Message: 5
> Date: Mon, 25 Jul 2011 22:25:33 +0200
> From: Michael Johansen <michs...@live.no>
> To: <hlds_linux@list.valvesoftware.com>
> Subject: Re: [hlds_linux] TF2 crashes
> Message-ID: <col120-w2096118c88809702d65358dc...@phx.gbl>
> Content-Type: text/plain; charset="iso-8859-1"
>
>
> Hi,
> I've got a dump for you: http://www.blackoutgaming.org/dumpsI'll upload more 
> as the crashes go, i don't know if the one that's in there is because of the 
> recent crashes however.
>
>> From: fletch...@valvesoftware.com
>> To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com
>> Date: Mon, 25 Jul 2011 20:15:57 +0000
>> Subject: [hlds_linux] TF2 crashes
>>
>> Hey guys,
>>
>> A status update on the crashes.  I have identified what I think are 3 
>> different problems.
>>
>> 1.) There's a bug in the replay system due to a flaw in libcurl using a 
>> signal to handle DNS timeout.  You can avoid this bug by using IP addresses 
>> in your replay config, rather than DNS names.  We will have a software 
>> workaround in the next update or so that essentially does this same thing 
>> automatically.
>>
>> 2.) There's a random memory scribble.  It will manifest itself as "double 
>> free" or "memory corruption" crash, depending on your OS.  Some have 
>> theorized than this is due to the Dr. G weapons.  We cannot confirm this.
>>
>> 3.) There is a hang.  From what information I have gathered, the last thing 
>> in the log is something along the lines of "PreMinidumpCallback: updating 
>> dump comment."  In other words, it is hanging while attempting to report the 
>> crash.  This is particularly disastrous because it not only will it 
>> interfere with auto-restart scripts (unless you have some sort of watchdog), 
>> but it prevents the crash report from being generated and submitted, which 
>> of course would help us fix it.
>>
>> A random memory scribble can cause all sorts of behaviour, so it's possible 
>> that #2 is the real bug, and #3 just a side effect that sometimes attends 
>> the main bug.
>>
>> We have not been able to reproduce any of these issues internally, and we 
>> have had several playtests.  (We, the actual developers, not a separate QA 
>> department and not a group of interns, playtest the game every day, on 
>> Windows and Linux servers.)  However, our dedicated servers have experienced 
>> the hang.
>>
>> It has been very difficult to track down and fix these crashes because we 
>> seem to have several regressed all at once, and at least one of the problems 
>> is interfering with the normal reporting mechanism.  If anyone is able to 
>> save a dump file (they usually go to /tmp/dumps), I would be great if you 
>> could post them in some webspace and post a URL where they may be 
>> downloaded.  Or, if your console log shows that it was uploaded, please post 
>> the report ID.  The output will look something like this:
>>
>> PreMinidumpCallback: updating dump comment
>> Uploading dump (in-process) [proxy '']
>> /tmp/dumps/crash_20110723191817_1.dmp
>> success = yes
>> response: CrashID=bp-445d6055-e9e7-420a-93b8-688a92110723
>>
>> Grabs of GDB stack traces, etc with raw addresses, are not totally useless, 
>> but they are definitely much less useful.  Even with symbols, a stack trace 
>> does not have as much data as a dump has.  So if we could get some actual 
>> dumps, that would be really great.
>>
>> These crashes continue to be our top priority.
>>
>> - Fletch
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
> ------------------------------
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
>
> End of hlds_linux Digest, Vol 41, Issue 195
> *******************************************
>

-- 
Andrew Fischer
Lightning Toads Productions, LLC
www.lightningtoads.com

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