4 servers, no map change crashes.

On Thu, Aug 4, 2011 at 8:59 PM,  <tylerschw...@gmail.com> wrote:
> I also have not noticed any crashed throughout these last few updates. I have 
> one lightly trafficked server, however.
>
> Debian
> Intel
> Sourcemod
> Replay
>
> Sent via BlackBerry by AT&T
>
> -----Original Message-----
> From: "Aaron \"DJ Zyrphon\" Thompson"<rmesc...@gmail.com>
> Sender: hlds_linux-boun...@list.valvesoftware.com
> Date: Thu, 4 Aug 2011 19:53:19
> To: <steve.gr...@gmail.com>; Half-Life dedicated Linux server 
> mailinglist<hlds_linux@list.valvesoftware.com>
> Reply-To: Half-Life dedicated Linux server mailing list
>        <hlds_linux@list.valvesoftware.com>
> Subject: Re: [hlds_linux] Team Fortress 2 Update Released
>
> I'm just putting this out there: I am not having tis map change crash issue 
> and I run 8 servers, 4 of which are not 24/7 map servers.
>
> Sent from my MOTOBLUR™ smartphone on AT&T
>
> -----Original message-----
> From: "Björn Rohlén" <bjorn.roh...@gmail.com>
> To: steve.gr...@gmail.com, Half-Life dedicated Linux server mailing list 
> <hlds_linux@list.valvesoftware.com>
> Sent: Fri, Aug 5, 2011 00:45:47 GMT+00:00
> Subject: Re: [hlds_linux] Team Fortress 2 Update Released
>
> blizzard does not do these things against their population.
>
> -The G
>
> On Thu, Jul 28, 2011 at 2:23 AM, steve grout <steve.gr...@gmail.com> wrote:
>
>> ok, so did another verify all... removed sourcemod, removed replay.. and
>> every single map change the server crashes.. im lost now!
>>
>>
>> On 28/07/2011 01:04, Jesse Molina wrote:
>>
>>>
>>> no hlds_announce list usage?  Even though it's not a required update?
>>>
>>>
>>>
>>> Jason Ruymen wrote:
>>>
>>>> Updates to Team Fortress 2 are now available.  The specific changes
>>>> include:
>>>>
>>>> - Fixed a Mac client crash triggered after selecting a team.
>>>> - Fixed a couple of replay issues.
>>>> - Updated the localization files.
>>>>
>>>> Jason
>>>>
>>>>
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>>>>
>>>
>>>
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>>
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