Same thing here. #0 0x00020014 in ?? () #1 0xf7625489 in __lll_lock_wait () from /lib32/libpthread.so.0 #2 0xf762062b in _L_lock_500 () from /lib32/libpthread.so.0 #3 0xf7620451 in pthread_mutex_lock () from /lib32/libpthread.so.0 #4 0xefc4964c in google_breakpad::ExceptionHandler::SignalHandler(int, siginfo*, void*) () from bin/crashhandler.so #5 <signal handler called> #6 0xefbe93c3 in ?? () #7 0xed506ab8 in ?? () Backtrace stopped: previous frame inner to this frame (corrupt stack?)
On Tue, Aug 16, 2011 at 12:44 PM, <vin...@mytechzone.de> wrote: > Hello, > > thank you for helping me. And sorry for my bad english! > > > @ Marco Padovan > > We checked the resources many times and there enought resources for over 10 > servers. We tried it with 3/5 and 8 servers. > > The second question is a bit difficult to answer. The crashes appeared > after a while when i created a new linux server. But the bug appeared > everytime i tried it since february. > > The server is a openvz server. > > > @Drogen Viech > > Here ist the Console Log! > > Using default binary: ./srcds_linux > Server will auto-restart if there is a crash. > WARNING: Failed to locate steam binary. > WARNING: Could not locate steam binary:, ignoring. > Running a benchmark to measure system clock frequency... > Finished RDTSC test. To prevent the startup delay from this benchmark, set > the environment variable RDTSC_FREQUENCY to 2266.000000 on this system. > This value is dependent upon the CPU clock speed and architecture and should > be determined separately for each server. The use of this mechanism for > timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'. > Using breakpad minidump system > Using breakpad crash handler > > Console initialized. > Game.dll loaded for "Counter-Strike: Source" > Setting breakpad minidump AppID = 240 > Forcing breakpad minidump interfaces to load > Looking up breakpad interfaces from steamclient > Calling BreakpadMiniDumpSystemInit > Installing breakpad exception handler for appid(240)/version(4651) > maxplayers set to 32 > Unknown command "r_decal_cullsize" > > maxplayers set to 32 > Network: IP 62.xxx.xxx.xxx, mode MP, dedicated Yes, ports 27080 SV / 27005 > CL <------ ip deleted > > qhull precision error: Only 4 facets remain. Can not merge another > pair. The convexity constraints may be too strong. Reduce the > magnitude of 'Cn' or increase the magnitude of 'An'. For example, > try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'. > ConVarRef room_type doesn't point to an existing ConVar > Executing dedicated server config file > Attempted to create unknown entity type info_ladder! > Can't init info_ladder > Looking up breakpad interfaces from steamclient > Calling BreakpadMiniDumpSystemInit > Failed to load Steam ServiceServiceStart: failed to startexec: couldn't > exec server.cfg > Connection to Steam servers successful. > VAC secure mode is activated. > > > > > > > > -----Ursprüngliche Nachricht----- From: Drogen Viech > Sent: Tuesday, August 16, 2011 8:14 PM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Bad Servercrashs at linuxserver > > > Could you rather copy the console output the server gives you? The log > above is hardly useful > > Am 16. August 2011 19:29 schrieb <vin...@mytechzone.de>: > >> Following Question is in german and in english. >> >> >> I have a big problem with my Counter Strike servers. >> After hours they are all crashing down. They are all running on a virtual >> server with a linux as operating system (at the moment it is Debian). >> After crashing down it creates the following log file. >> I tried to start our servers without any plugin´s, addons or settings but >> they still crashed down after few hours. >> First I thought that our system is the course of these problems so I >> switched between different linux systems. (Ubuntu, CentOS and Debian). But >> that didn´t work. >> Then I toke an other virtual server but there was the same problem with >> the same log file. >> >> I really need help! I don´t know what i can do now. >> >> >> >> Thank you, >> Vinlow >> >> [2011-03-08 23:44:58][0,0] : Log session started >> [2011-03-08 23:44:58][0,0] : SetSteamID( [A:1:0:0] ) >> [2011-03-08 23:44:58][1,2] : Connect() starting connection >> (eNetQOSLevelLow, 69.28.145.171:27017, UDP) >> [2011-03-08 23:44:58][1,2] : ConnectionCompleted() (208.111.133.84:27017, >> UDP) >> [2011-03-08 23:44:59][1,2] : RecvMsgClientLogOnResponse() : 'OK' >> [2011-03-08 23:56:22][0,0] : ConnectionDisconnected('I/O Operation >> Failed') : 'OK' (208.111.133.84:27017, UDP) >> [2011-03-08 23:56:22][0,0] : CUDPConnection::OnFailedSend() failure info >> pending unsent: 0, unacked sent: 1, our seq sent: 32 >> message pending type 6, packets 1, seq [32, 32], first unacked: 32, size >> 48 >> [2011-03-08 23:56:22][0,0] : StartAutoReconnect() will start in 13 seconds >> [2011-03-08 23:56:35][1,6] : Connect() starting connection >> (eNetQOSLevelLow, 69.28.145.171:27017, UDP) >> [2011-03-08 23:56:40][1,6] : ConnectFailed('Connection Failed') ( >> 69.28.145.171:27017, UDP) >> [2011-03-08 23:56:40][0,0] : StartAutoReconnect() will start in 19 seconds >> [2011-03-08 23:56:59][1,8] : Connect() starting connection >> (eNetQOSLevelLow, 69.28.145.171:27017, UDP) >> [2011-03-08 23:57:04][1,8] : ConnectFailed('Connection Failed') ( >> 69.28.145.171:27017, UDP) >> [2011-03-08 23:57:04][0,0] : StartAutoReconnect() will start in 43 seconds >> [2011-03-08 23:57:47][1,10] : Connect() starting connection >> (eNetQOSLevelLow, 69.28.145.171:27017, UDP) >> [2011-03-08 23:57:52][1,10] : ConnectFailed('Connection Failed') ( >> 69.28.145.171:27017, UDP) >> [2011-03-08 23:57:52][0,0] : StartAutoReconnect() will start in 34 seconds >> [2011-03-08 23:58:26][1,12] : Connect() starting connection >> (eNetQOSLevelLow, 69.28.145.171:27017, UDP) >> [2011-03-08 23:58:31][1,12] : ConnectFailed('Connection Failed') ( >> 69.28.145.171:27017, UDP) >> [2011-03-08 23:58:31][0,0] : StartAutoReconnect() will start in 65 seconds >> [2011-03-08 23:59:36][1,13] : Connect() starting connection >> (eNetQOSLevelLow, 69.28.145.171:27017, TCP) >> [2011-03-08 23:59:37][1,13] : ConnectionCompleted() (69.28.145.171:27017, >> TCP) >> [2011-03-08 23:59:37][1,13] : RecvMsgClientLogOnResponse() : 'OK' >> >> >> In German: >> >> Guten Tag, >> >> ich habe nun seit einer längeren Zeit ein Problem mit meinen Servern und >> bin verzweifelt. Ich benutze einen VServer mit einem Linux Betriebsystem >> (momentan Debian). Darauf habe ich mehere Counter Strike Dedicated Server >> installiert. Anfangs funktionierten diese noch gut aber nach eingen Stunden >> stürtzen die Server ab und brachten den ganzen Server dazu sich auszuhängen. >> Dabei liefert er angehängte Fehlermeldung. >> Erst dachte ich einer unserer Server-Plugins verursachte dies deshalb habe >> ich alle Server gelöscht und nur pure Server ohne irgendwelche Zusätze >> gestartet. Dies brachte leider keine Besserung. Daraufhin habe ich das >> Bertriebsystem gewechselt. >> >> Sowohl bei Ubuntu als auch bei CentOS und Debian gab es den selben Fehler >> mit der selben Fehlermeldung. >> Daraufhin dachte ich dass evtl. die Beschränkungen welche unser >> Servernabieter eingestellt hatte den Server blockieren. Also wechselte ich >> den Serveranbieter und probierten das Selbe auf einem neuen Server aus. >> Leider brachte selbst diese Maßnahme keinen Erfolg. Die Server blieben ein >> wenig länger online aber nach wenigen Stunden stürtzen wieder alle ab und >> der Vserver mit dazu. >> >> Ich bitte nun dringenst um Hilfe da ich nun wirklich alles in unserer >> Macht stehende getan habe. >> ______________________________**_________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux> >> >> > ______________________________**_________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux> > > ______________________________**_________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux> > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux