Its just Valve being retarded. I'd like to see this change.

On Fri, Aug 26, 2011 at 2:17 PM, Kyle Sanderson <kyle.l...@gmail.com> wrote:

> That's a shame for consoles. But if MM is only 5v5, there will still be a
> huge push towards the community, which is quite alright with me. The state
> of Quickplay on TF2 is disgusting.
>
> Kyle.
>
> On Fri, Aug 26, 2011 at 12:32 PM, ics <i...@ics-base.net> wrote:
>
> > Just found this IGN video, worth a look for getting your doubts gone
> > http://www.ign.com/videos/**2011/08/25/counter-strike-**
> > global-offensive-video-**preview-pax?objectid=115451<
> http://www.ign.com/videos/2011/08/25/counter-strike-global-offensive-video-preview-pax?objectid=115451
> >
> >
> > Consoles are only 5vs5 matches, pc too unless you want bigger fights that
> > are possible on pc only.
> >
> > -ics
> >
> > 26.8.2011 22:01, doc kirjoitti:
> >
> >  This is how I understood the situation. The 5v5 "ranking" servers are
> >> going to be the ones where rank matters and therefore should be on
> >> decent hardware. If you actually wanted to enjoy the game you can
> >> still run a server for more than 10 people.
> >>
> >> You don't want people who take CS seriously (especially now-adays) in
> >> your server do you?
> >>
> >> On 8/26/11, ics<i...@ics-base.net>  wrote:
> >>
> >>> As i read the testers messages who were @ Valve hq testing it out and
> >>> talking with the developers, there are 2 modes. The competitive 5vs5
> >>> which uses the matchmaking + rank and the regular public players aimed
> >>> mode (like cs1.6/css is today on larger servers). The "ranking" means
> >>> leaderboards in L4D2 style, nothing like EA is doing. So basically your
> >>> options is to run 10 slot servers for matches OR a big public server
> for
> >>> others just like now.
> >>>
> >>> Unless i am wrong.
> >>>
> >>> -ics
> >>>
> >>> 26.8.2011 15:35, Saint K. kirjoitti:
> >>>
> >>>> I just read something very dissapointing, something I am not used to
> >>>> from
> >>>> VALVe. VALVe going EA (ranked/unranked) server style?
> >>>>
> >>>> CS:GO will permit hosting your own servers, however they won't be
> >>>> included
> >>>> in the matchmaking system. Only servers from VALVe itself will be
> >>>> included
> >>>> (thus draw all taffic).
> >>>>
> >>>> Saint K.
> >>>> ______________________________**__________
> >>>> From: hlds_linux-bounces@list.**valvesoftware.com<
> hlds_linux-boun...@list.valvesoftware.com>
> >>>> [hlds_linux-bounces@list.**valvesoftware.com<
> hlds_linux-boun...@list.valvesoftware.com>]
> >>>> On Behalf Of Andre Pozos
> >>>> [javato...@yahoo.es]
> >>>> Sent: 26 August 2011 14:12
> >>>> To: Half-Life dedicated Linux server mailing list
> >>>> Subject: [hlds_linux]  CS:GO info
> >>>>
> >>>> Dear Valve:
> >>>>
> >>>> Whats the CS:GO server requirements? The cpu usage is like a tf2
> server?
> >>>> Any news about the CS:GO dedicated server beta release date(i heard
> >>>> somewhere its in october)?
> >>>> The engine(the one in portal 2?) will still use only  one core in a
> >>>> dedicated server?
> >>>>
> >>>> Best regards
> >>>>
> >>>> Note: i sent it before  in the wrong mail list post, sorry.
> >>>>
> >>>> ______________________________**_________________
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> >>>>
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> >>>>
> >>>
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> >>> please visit:
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> >>>
> >>>  ______________________________**_________________
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> >>
> >
> >
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> >
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