as an alternative you could use this.
It still works nicely.

http://forums.alliedmods.net/showthread.php?p=642353

On Thu, Oct 13, 2011 at 4:05 AM, Loïc PERY <louloubi...@gmail.com> wrote:

> Thanks for your answer, tried on all my games (css, dods, tf etc) didnt
> work
> :/
>
> 2011/10/12 Ross Bemrose <rbemr...@vgmusic.com>
>
> > That would be wrong.
> >
> > mp_forceautoteam is a boolean, not a team number.  Setting it to 1 is
> > supposed to assign players to a team based on the game's random rules.
>  On
> > TF2, the random rules are done differently on attack/defense cp and
> payload
> > than they are on the other types... it assigns a player to BLU if the
> teams
> > have the same number of players.  On all other game types, it assigns a
> > player to a team randomly.
> >
> > On Wed, Oct 12, 2011 at 11:44 AM, clad iron <cladi...@gmail.com> wrote:
> >
> >  > If i'm right, 0 = Spec / 1 = Red  /  2 = Blue
> > >
> > > 11:39:20 "mp_forceautoteam" = "0"
> > >          game notify replicated
> > >          - Automatically assign players to teams when joining.
> > >
> > >
> > > Looks like your tellling them to go to spec, which is what there in
> when
> > > they join a server (i think)
> > > Try setting it to 1 or 2
> > >
> > > On Wed, Oct 12, 2011 at 9:58 AM, Loïc PERY <louloubi...@gmail.com>
> > wrote:
> > >
> > > > mp_forceautoteam
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