Thanks for the update shortly before the cs:go presentation....... to this
late european hour where almost all hosters are on "nightwatch" mode :D
- Server frame rate is now based on the tickrate of the active Source mod,
not the fps_max convar
- Fixed net_graph not updating server framerate when FPS is greater than
1000
I am just wondering about the framerate-cap based on the tickrate and fixing
the netgraph if greater than 1000.....isnt it just a "contradiction"?
cheers
grammaton - sourcejunkies.de
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