Feedback here
Linux AMD64 Debian unstable, game is TF2.
CPU usage is relatively way down. I will have to watch my aggregate
graphs tomorrow, but brief inspection of htop and current graphs show
CPU usage is down for the given player load. Hard to tell if more cores
are being used because I've got six cores and many different servers
running.
Choke where I've got a client ping of about 70ms on a loaded 24 player
server is also down. This is a very positive change.
I don't even know what to say about the css files mess. It's like
mushroom community management. Throw shit on em and let them figure it
out on their own.
Kigen wrote:
The threading is designed to make the server more responsive. Not
lowering CPU usage.
On Thu, Oct 13, 2011 at 8:37 PM, 1nsane<1nsane...@gmail.com> wrote:
Could someone from Valve elaborate on the server threading?
I have at least 40% CPU free per core almost always. Would this threading
allow me to run more servers now, or is it for just a couple things like say
the queued packet thread?
--
# Jesse Molina
# Mail = je...@opendreams.net
# Page = page-je...@opendreams.net
# Cell = 1.602.323.7608
# Web = http://www.opendreams.net/jesse/
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