Huh, well this explains why I only saw those trends. I actually thought the
system was binary with trends, but apparently that as not intended behavior.
Looking forward to more accurate trends now. :)

On Wed, Oct 26, 2011 at 3:51 AM, Fletcher Dunn
<fletch...@valvesoftware.com>wrote:

> There has been a bug in the TF2 server reputation trend calculation.
>  Previously, it would only report that the reputation was either "slightly
> upward" or "downward fast."
>
> It will be fixed in the next update, to properly show five different
> levels: up fast, up slow, steady, down slow, and down fast.
>
> I'm sure that this news comes as a *complete shock* to everybody.  none of
> us had the SLIGHTEST INKLING that something was amiss, since it seemed to
> make such perfect sense.
>
> No seriously, thanks to those who reported this issue.  And I apologize if
> anybody lost sleep over their server's reputation as a result of this bug.
>
> And just to be clear: the bug was not in the calculation of the reputation
> data and had no effect on quickplay, etc.  It only affects the reporting of
> the trend message.
>
> Your humble servant,
> Fletch
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