Huh, well this explains why I only saw those trends. I actually thought the system was binary with trends, but apparently that as not intended behavior. Looking forward to more accurate trends now. :)
On Wed, Oct 26, 2011 at 3:51 AM, Fletcher Dunn <fletch...@valvesoftware.com>wrote: > There has been a bug in the TF2 server reputation trend calculation. > Previously, it would only report that the reputation was either "slightly > upward" or "downward fast." > > It will be fixed in the next update, to properly show five different > levels: up fast, up slow, steady, down slow, and down fast. > > I'm sure that this news comes as a *complete shock* to everybody. none of > us had the SLIGHTEST INKLING that something was amiss, since it seemed to > make such perfect sense. > > No seriously, thanks to those who reported this issue. And I apologize if > anybody lost sleep over their server's reputation as a result of this bug. > > And just to be clear: the bug was not in the calculation of the reputation > data and had no effect on quickplay, etc. It only affects the reporting of > the trend message. > > Your humble servant, > Fletch > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux