Just tested it, thank you valve for fixing this.

On Wed, Oct 26, 2011 at 11:28 AM, ics <i...@ics-base.net> wrote:

> Looks like it got fixed. No news anywhere yet but my client downloaded
> 88,8MB update and demo record + playback works ok now. I tested myself.
>
> -ics
>
> 26.10.2011 20:37, Kyle Sanderson kirjoitti:
>
>  Yup, exact same issue here. I think the fires in TF2 have been put out
>> (for
>> the most part, I think the health bug is still there), so hopefully this
>> will be fixed soon?
>>
>> Dare to dream,
>> Kyle.
>>
>> On Wed, Oct 26, 2011 at 2:53 AM, Christoffer Pedersen<v...@vrod.dk>
>>  wrote:
>>
>>  Yes please fix this issue. Demo's, and the ability to watch those, is a
>>> big
>>> need for my customers as they are professional players, video editors,
>>> etc.
>>>
>>> -----Oprindelig meddelelse-----
>>> Fra: 
>>> hlds_linux-bounces@list.**valvesoftware.com<hlds_linux-boun...@list.valvesoftware.com>
>>> [mailto:hlds_linux-bounces@**list.valvesoftware.com<hlds_linux-boun...@list.valvesoftware.com>]
>>> På vegne af Nomaan
>>> Ahmad
>>> Sendt: 26. oktober 2011 11:47
>>> Til: Half-Life dedicated Linux server mailing list
>>> Emne: Re: [hlds_linux] CS:S Demos still broken
>>>
>>> Yea this is becoming a huge problem because we rely on demos for proofs.
>>>
>>> On 26 October 2011 07:19, Josh Stratton<bibby101...@gmail.com**>  wrote:
>>>
>>>  As of the last update to CS:S (October
>>>> 13th)<http://store.**steampowered.com/news/6510/<http://store.steampowered.com/news/6510/>
>>>> >,
>>>> Demos recorded since then are broken. I brought this up when the update
>>>>
>>> hit
>>>
>>>> but nothing was done.
>>>>
>>>> When playing a demo that has been recorded since that update, the
>>>>
>>> following
>>>
>>>> error is given.
>>>>
>>>> CNetworkStringTable::**ParseUpdate: NULL pEntry, table
>>>> server_query_info,
>>>>
>>>>> index 0
>>>>>
>>>>
>>>> Like most comunities, mine relies on demos for handling bans so I'm
>>>> requesting that this at least be looked into.
>>>> Replay hasn't been added to the game yet so there isn't a reasonable way
>>>> for
>>>> people to record in-game on the fly.
>>>> -Josh
>>>> ______________________________**_________________
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>>>>
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>>>
>>>
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>>>
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>>
>
>
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