Working fine here. On Wed, Nov 2, 2011 at 7:55 PM, doc <drga...@gmail.com> wrote:
> Is anyone else crashing? It doesn't get too far past the boot (without > mods) before crashing and attempting to restart. > > On Wed, Nov 2, 2011 at 4:16 PM, Fletcher Dunn > <fletch...@valvesoftware.com>wrote: > > > Right, currently it is only fetched at login time. > > > > -----Original Message----- > > From: hlds_linux-boun...@list.valvesoftware.com [mailto: > > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of msleeper > > Sent: Wednesday, November 02, 2011 4:08 PM > > To: Half-Life dedicated Linux server mailing list > > Subject: Re: [hlds_linux] Team Fortress 2 Update Released > > > > Would it be possible to add the trending status to the status command > > output? Or is that only calculated once when the server first starts? > > > > On Wed, Nov 2, 2011 at 7:01 PM, Steven Miano <mian...@gmail.com> wrote: > > > Is there any hope that in the future a non-premium account will be able > > to > > > register a game server? > > > > > > Thanks! > > > > > > On Wed, Nov 2, 2011 at 6:56 PM, Fletcher Dunn > > > <fletch...@valvesoftware.com>wrote: > > > > > >> You select which account to get a new identity (password) for. The > > >> command has the basic context sensitive help to explain it. > > >> > > >> -----Original Message----- > > >> From: hlds_linux-boun...@list.valvesoftware.com [mailto: > > >> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose > > >> Sent: Wednesday, November 02, 2011 3:54 PM > > >> To: Half-Life dedicated Linux server mailing list > > >> Subject: Re: [hlds_linux] Team Fortress 2 Update Released > > >> > > >> Will that reset all identities, or can we choose which one to reset? > > >> > > >> On 11/2/2011 6:52 PM, Fletcher Dunn wrote: > > >> > Oops, that should read > > >> > > > >> > - Output of status command *NOW* includes registration status, > > including > > >> any error message causing failure > > >> > > > >> > I believe that it should now be abundantly clear when you are > > >> successfully registered, and when that state changes. if you see any > > >> brokenness in the registration system, please let me know. This event > > is > > >> the first of hopefully more privileges associated with server > > registration. > > >> We want it to work reliably and we apologize for some flakiness this > > past > > >> week. > > >> > > > >> > Also, if you suspect funky characters in your identity are causing > > >> complications, use the cl_gameserver_reset_identity command on the > > client > > >> to get a new one. We've changed the identity generation to use a > really > > >> restricted character set. > > >> > > > >> > A few servers will probably notice that they have been banned. > > >> > > > >> > Your humble servant, > > >> > Fletch > > >> > > > >> > > > >> > From: hlds-boun...@list.valvesoftware.com [mailto: > > >> hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma > > >> > Sent: Wednesday, November 02, 2011 3:35 PM > > >> > To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; > > >> hlds_annou...@list.valvesoftware.com > > >> > Subject: [hlds] Team Fortress 2 Update Released > > >> > > > >> > > > >> > Required updates for Team Fortress 2 are now available. The > specific > > >> changes include: > > >> > > > >> > > > >> > > > >> > Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) > > >> > > > >> > - Output of status command now includes public IP > > >> > > > >> > - Fixed playback for pre-Halloween demo recordings > > >> > > > >> > > > >> > > > >> > Team Fortress 2 > > >> > > > >> > - Output of status command not includes registration status, > including > > >> any error message causing failure > > >> > > > >> > - Update the '_registered' server tag based on whether registration > is > > >> successful, not whether the registration convars are set > > >> > > > >> > - All registration related messages now go to the server log in > > addition > > >> to the console > > >> > > > >> > - Fix response from cl_gameserver_reset_identity command to properly > > >> format convar config lines > > >> > > > >> > - Added a taunt for the Tin Soldier set > > >> > > > >> > - Fixed the Soldier's melee dare response rule > > >> > > > >> > - MONOCULUS! HAS GROWN ANGRY > > >> > > > >> > - Updated the localization files > > >> > > > >> > Thanks, > > >> > Tony > > >> > _______________________________________________ > > >> > To unsubscribe, edit your list preferences, or view the list > archives, > > >> please visit: > > >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >> > > >> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >> > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux