Nope, monitoring and disabling malicious customers is the best
solution. There are plenty of ways to change maxplayers.

autoexec.cfg has plenty of legitimate uses.

On 3 Jan 2012, at 11:35, Drogen Viech <[email protected]> wrote:

> I'm a total newbie at linux, but couldn't you have crownjobs running,
> querying servers and sending e-mails to customer support if customers
> changed maxplayers to something too high? Just saying, chmodding
> autoexec.cfg to 444 and disallowing chmod is the better solution of
> course
>
> 2012/1/3 Ulrich Block <[email protected]>:
>> Also you can move, chmod and edit files with serveplugins. It is not hard to
>> replace a file with antother using sourcemod. To prevent such a behavior the
>> user also should not be able to change the chmod.
>>
>> Am 03.01.2012 10:00, schrieb Emil Larsson:
>>
>>> Yup, you can probably just simple do "chmod 444 autoexec.cfg" and it's
>>> basically solved. Or "chmod 744 autoexec.cfg" and then change ownership
>>> with chown to someone that isn't the "customer".
>>>
>>> I admit though, autoexec.cfg is a useful configuration to edit so it's
>>> probably better still to be able to lock the playercount if you lease
>>> servers.
>>>
>>> 2012/1/3 Björn Rohlén<[email protected]>
>>>
>>>> ...or just don't let your customers edit autoexec.cfg?
>>>>
>>>> 2012/1/3 Andre Müller<[email protected]>
>>>>
>>>>> You can change the cvar maxplayers before the game starts.
>>>>> When you put this two lines in your autoexec.cfg the maxplayers cvar is
>>>>> overwritten and fixed (tested with css):
>>>>>
>>>>> maxplayers 64
>>>>> map de_dust
>>>>>
>>>>> Maybe Valve can lock maxplayers, when it is set with -maxplyers in the
>>>>> start command.
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