hmm, must agree on the vulnerability on that. Valve could do some with ID's there, that a favorited server delivers their ID to "favorite" and valve resolves it to the actual server.
But I rather have it linked by IP in steamgroups. Server admins can then put ALL the right IP's in the list, etc. so people get the choice of which server of the group they want to play on. Some groups have like 50 servers. Its a pain to add them all manually. >________________________________ > From: dmex <dme...@gmail.com> >To: 'Half-Life dedicated Linux server mailing list' ><hlds_linux@list.valvesoftware.com> >Sent: Monday, 30 January 2012, 3:33 >Subject: Re: [hlds_linux] CS:GO hostname setting? > >I think the main reason why Valve disallowed hostnames was due to how dns >allows the assignment of multiple A records to the one name in the zone. > >If you had three servers, some would configure their records with all three >addresses and you could end up on an entirely different server to the one >you actually wanted to connect due to what order these are returned or due >to a few other reasons. > >One obvious concern would be ISPs who run their own gaming network like here >in Australia, they would be able to re-route your DNS entry very easily for >their customers back to their servers, it's much harder to re-route your IP >address. > >-----Original Message----- >From: hlds_linux-boun...@list.valvesoftware.com >[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Necavi >Sent: Monday, 30 January 2012 8:41 AM >To: 'Half-Life dedicated Linux server mailing list' >Subject: Re: [hlds_linux] CS:GO hostname setting? > >They have done something about it, they prevented it from being available in >the source engine. > >-----Original Message----- >From: hlds_linux-boun...@list.valvesoftware.com >[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of James >Puckett >Sent: Sunday, January 29, 2012 16:40 >To: Half-Life dedicated Linux server mailing list >Subject: Re: [hlds_linux] CS:GO hostname setting? > >No need to yell, but the 'negative' you proposed is already wild in >counter-strike 1.6 without even exploiting the said proposal and Valve has >yet to do anything about it. >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux