It currently only effects a few Valve games.  We're migrating the 
communications protocol with the master server away from the UDP heartbeats.

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Riemers
Sent: Friday, February 03, 2012 12:57 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Autoupdate broken again on linux hlds?


On a side note, my nuclear dawn server did get a "Server will be restarted on 
next map" (yesterday) just fine, is this only tf2 issue then?

On Fri, 3 Feb 2012 16:28:15 +1300, BJ Snell <bjsn...@gmail.com> wrote:
> Ah, great to know. I didn't dig down into the replies on patches. 
> Figured it could do with its own thread.
> 
> Thanks Frank.
> 
> On Fri, Feb 3, 2012 at 4:22 PM, Frank <ad...@gamerscrib.net> wrote:
> 
>> I asked about this last week or the last update and they replied to 
>> say its broken as of now.
>>
>> -----Original Message-----
>> From: hlds_linux-boun...@list.valvesoftware.com
>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of BJ 
>> Snell
>> Sent: Thursday, February 02, 2012 10:19 PM
>> To: hlds_linux@list.valvesoftware.com
>> Subject: [hlds_linux] Autoupdate broken again on linux hlds?
>>
>> Has anyone noticed if something changed with the autoupdate side of 
>> the linux hlds server?
>>
>> They would normally get the console message "This server will update 
>> on map change" when an update is out but for the last few weeks it 
>> doesn't happen.
>> Prior to the last few weeks they have been updating like this on 
>> their own with no problems.
>>
>> NB: This is a repost as the problem seems to have come back. I posted 
>> on the 22nd Dec about it and the few patches after that it magically 
>> started working again. Somewhere along the line it has broken again. 
>> Today's update didn't work again either and I had to manually update. 
>> Nothing has changed between it working and not working.
>>
>> Eric Smith said he forwarded my earlier email onto the correct team 
>> at Valve, hopefully that happened. Can anyone at Valve confirm if 
>> there is
a
>> problem or something I/we need to change on our servers?
>>
>> Has anyone else noticed this problem?
>>
>> Cheers,
>> Brian
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>>
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