Hi There,

Since yesterday's update to Team Fortress 2, I'm now seeing all
servers on FreeBSD 8.2

Having spent a while googling for this error, it appears to have
happened before, but no one has ever fixed it or it's been 'fixed'
when the next TF2 update has hit

The error message I'm currently seeing is:

Connection to Steam servers successful.
   Public IP is 85.236.100.241.
Assigned anonymous gameserver Steam ID [A-1:3232827393(2881)].
VAC secure mode is activated.
tf_server_identity_account_id not set; not logging into registered account
L 02/24/2012 - 11:44:14: tf_server_identity_account_id not set; not
logging into registered account
Fetched 1083594 bytes item schema version 245345AC via HTTP; update is queued.
singleprocesspipe_linux.cpp (166) : Assertion Failed:
CSingleProcessPipe::BWrite wrote too few bytes (8187/1083600) errno=12
/home/buildbot/buildslave_steam/steam_rel_client_linux/build/src/clientdll/../common/singleprocesspipe_linux.cpp
166 Assertion Failed: CSingleProcessPipe::BWrite wrote too few bytes
(8187/1083600) errno=12

- Even on servers signed in to quickplay:

Connection to Steam servers successful.
   Public IP is 85.236.100.241.
Assigned anonymous gameserver Steam ID [A-1:3241275392(2881)].
VAC secure mode is activated.
Received auth challenge; signing into gameserver account...
Fetched 1083594 bytes item schema version 245345AC via HTTP; update is queued.
singleprocesspipe_linux.cpp (166) : Assertion Failed:
CSingleProcessPipe::BWrite wrote too few bytes (8187/1083600) errno=12
/home/buildbot/buildslave_steam/steam_rel_client_linux/build/src/clientdll/../common/singleprocesspipe_linux.cpp
166 Assertion Failed: CSingleProcessPipe::BWrite wrote too few bytes
(8187/1083600) errno=12


Other stuff:

root@blade08:orangebox> uname -ar
FreeBSD blade08.multiplay.co.uk 8.2-RELEASE-p6 FreeBSD 8.2-RELEASE-p6
#13: Mon Jan 16 09:26:52 GMT 2012
r...@loncore0.multiplay.co.uk:/usr/obj/usr/src/sys/MULTIPLAY  amd64

Metamod - has been disabled & it didn't change/fix anything for the tests above.

Command line used to test both cases was:
With token: ./srcds_run -console -game tf -port 1337 +maxplayers 12
+map ctf_2fort +tf_server_identity_account_id 12345
+tf_server_identity_token "token-went-here"
Without: With token: ./srcds_run -console -game tf -port 1337
+maxplayers 12 +map ctf_2fort

If anyone has any ideas / fixes for this, I would be willing to try
pretty much anything at this point

Regards,

Dan Offord

Technical Systems Administrator

Multiplay (UK) Ltd, Unit 7 Whitefield, Lepe Road, Blackfield
Southampton, Hampshire, SO45 1XR

Registered in England & Wales No. 3370594

Phone: +44 (0) 845 868 1337 | Direct: +44 (0) 56 000 36985
Twitter: @liv3d | Skype: mpukliv3d
This e.mail is private and confidential between Multiplay (UK) Ltd. and the 
person or entity to whom it is addressed. In the event of misdirection, the 
recipient is prohibited from using, copying, printing or otherwise 
disseminating it or any information contained in it.

In the event of misdirection, illegible or incomplete transmission please 
telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk.


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