I have 3 client computers that updated almost instant - however I have 6
servers that are not even starting to update yet.

Is there any way in the near future please - make it so servers get priority
for updates. Clients can't play unless servers are updated so they should be
first in line.

I'm sure I brought this up before along with the need for the in game
trading system returned, both are very important however this one is big
time important.

Thanks

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Thursday, March 15, 2012 7:03 PM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux
server mailing list; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds_linux] Mandatory Team Fortress 2 Update Released

We've released a mandatory update to Team Fortress 2. The notes for the
update are below.

-Eric

------------------------------

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed IP bans not applying to RCON access

Team Fortress 2
- Added The Cozy Camper
- Added a new TF2 sub-forum: Competitive Team Play and League discussion 
- Fixed Solider buffs and rage meters not always being reset       
- Updated The Black Rose so it can be gift wrapped
- Updated The Phlogistinator:
   - Fixed a bug where Mmmph-crit flames could cause Mmmph to build fast
enough to allow it to be infinitely chained
   - Direct damage reduced by 10%. Afterburn damage is unchanged
   - Defense buff time during taunt lowered from 12 seconds to 10 seconds
- Updated arena_nucleus
   - Fixed z-fighting bug on lower platform
- Community Requests
   - Added player_carryobject and player_dropobject game events
- http://media.steampowered.com/apps/tf2/blog/7535.png

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