I have that file on 4 servers from 0.5 to 2.17 gb in filesize. I guess opening 
and writing to that file could cause the cpu spikes some are having. What is 
this file for? Can someone from valve enlighten the matter?

-ics
----- Alkuperäinen viesti -----
> yes it looks like debuggin info of some sort. My two servers have those 
> files to and both are 2.0Gb each....
> 
> On 2012-07-11 11:20, Jesse Molina wrote:
> > 
> > Interesting.
> > 
> > This file has indeed appeared on some servers on a host which I manage.
> > 
> > In one case, the file is now 1.3GB in size.
> > 
> > I suspect Valve has noticed the same thing I noticed.
> > 
> > When the Pyromania update came out, I noticed that my host was using 
> > much more bandwidth than usual.   There seemed to be a spike happening, 
> > intermittently, for limited periods of time.   I observed a 30% traffic 
> > in/out increase for 30-60 seconds at a time.
> > 
> > All clients on all servers on that particular host, and all servers on 
> > that host, would suddenly start sending much more data, for no 
> > apparent reason.
> > 
> > I only have a 10base-T uplink on this host, so I am limited to 10Mbps. 
> > All four of the servers were full that day.   However, due to the 
> > traffic spikes, we had to shut one of them down to prevent exceeding 
> > the circuit limitation.   This is how the issue first came to my 
> > attention.
> > 
> > I did a tcpdump of the traffic but whatever the issue was, it was 
> > embedded in the game traffic itself and was being represented by all 
> > clients on all four servers at the exact same time.
> > 
> > If I was to guess, something like an authentication request or 
> > item-server related activity was suddenly causing all clients and the 
> > server to suddenly transmit much more data.   Whatever it was, it would 
> > have been something that affected all clients across those four 
> > servers on the same host.
> > 
> > Valve would have noticed huge spikes like this since ALL of their 
> > servers and clients would suddenly start transmitting 20-30% more 
> > traffic.
> > 
> > I am guessing they are trying to debug the problem by collecting 
> > evidence.
> > 
> > That's just a guess though.
> > 
> > 
> > 
> > Russell Smith wrote:
> > > What is this file?   I haven't noticed it before, but it's showing up
> > > in my tf folder.   Looks like a log of packet information being sent
> > > to clients.
> > > 
> > > Why is this showing up now, and how can this logging be disabled?
> > > 
> > > 40602.961200/2703847 Player [Player.X][7][adr:XX.XXX.XXX.XX:46611]
> > > was sent a datagram 320000 bits (40000.000 bytes)
> > > NET_Tick
> > > :             70 bits (     8.750 bytes)
> > > [soundprecache] 3745:)weapons/scatter_gun_double_shoot.wav : 323
> > > bits (   40.375 bytes)
> > > [soundprecache] 3746:)weapons/scatter_gun_double_shoot_crit.wa : 112
> > > bits (   14.000 bytes)
> > > [soundprecache] 3747:)weapons/pickaxe_swing1.wav : 168
> > > bits (   21.000 bytes)
> > > [soundprecache] 3748:)weapons/pickaxe_swing2.wav : 64
> > > bits (     8.000 bytes)
> > > [soundprecache] 3749:)weapons/pickaxe_swing3.wav : 64
> > > bits (     8.000 bytes)
> > > [soundprecache] 3750:weapons/blade_slice_2.wav : 214
> > > bits (   26.750 bytes)
> > > [soundprecache] 3751:weapons/blade_slice_3.wav : 64
> > > bits (     8.000 bytes)
> > > [soundprecache] 3752:weapons/blade_slice_4.wav : 64
> > > bits (     8.000 bytes)
> > > [soundprecache] 3753:)weapons\sniper_railgun_dry_fire.wav : 248
> > > bits (   31.000 bytes)
> > > [soundprecache] 3754:)weapons\sniper_railgun_charged_shot_01.w : 176
> > > bits (   22.000 bytes)
> > > [soundprecache] 3755:)weapons\sniper_railgun_charged_shot_02.w : 120
> > > bits (   15.000 bytes)
> > > [soundprecache] 3756:)weapons\sniper_railgun_charged_shot_crit : 160
> > > bits (   20.000 bytes)
> > > [soundprecache] 3757:)weapons\sniper_railgun_charged_shot_crit : 160
> > > bits (   20.000 bytes)
> > > [soundprecache] 3758:)weapons\sniper_railgun_world_reload.wav : 152
> > > bits (   19.000 bytes)
> > > [soundprecache] 3759:)weapons\sniper_railgun_no_fire.wav : 112
> > > bits (   14.000 bytes)
> > > [soundprecache] 3760:)weapons\sniper_railgun_single_01.wav : 128
> > > bits (   16.000 bytes)
> > > [soundprecache] 3761:)weapons\sniper_railgun_single_02.wav : 72
> > > bits (     9.000 bytes)
> > > [soundprecache] 3762:)weapons/flame_thrower_bb_start.wav : 232
> > > bits (   29.000 bytes)
> > > [soundprecache] 3763:)weapons/flame_thrower_bb_loop_crit.wav : 128
> > > bits (   16.000 bytes)
> > > [soundprecache] 3764:)weapons/flame_thrower_bb_loop.wav : 56
> > > bits (     7.000 bytes)
> > > [soundprecache] 3765:)weapons/ambassador_shoot.wav : 184
> > > bits (   23.000 bytes)
> > > [soundprecache] 3766:)weapons/ambassador_shoot_crit.wav : 96
> > > bits (   12.000 bytes)
> > > [soundprecache] 3767:)weapons/demo_sword_hit_world1.wav : 224
> > > bits (   28.000 bytes)
> > > [soundprecache] 3768:)weapons/demo_sword_hit_world2.wav : 64
> > > bits (     8.000 bytes)
> > > [soundprecache] 3769:vo/sword_hit01.wav : 158
> > > bits (   19.750 bytes)
> > > [soundprecache] 3770:vo/sword_hit02.wav : 64
> > > bits (     8.000 bytes)
> > > [soundprecache] 3771:vo/sword_hit03.wav : 64
> > > bits (     8.000 bytes)
> > > [soundprecache] 3772:vo/sword_hit04.wav : 64
> > > bits (     8.000 bytes)
> > > [soundprecache] 3773:vo/sword_hit05.wav : 64
> > > bits (     8.000 bytes)
> > > [soundprecache] 3774:vo/sword_hit06.wav : 64
> > > bits (     8.000 bytes)
> > > [soundprecache] 3775:vo/sword_hit07.wav : 64
> > > bits (     8.000 bytes)
> > > [soundprecache] 3776:vo/sword_hit08.wav : 64
> > > bits (     8.000 bytes)
> > > [soundprecache] 3777:vo/sword_hit09.wav : 64
> > > bits (     8.000 bytes)
> > > [soundprecache] 3778:vo/sword_hit10.wav : 72
> > > bits (     9.000 bytes)
> > > [soundprecache] 3779:vo/sword_idle01.wav : 104
> > > bits (   13.000 bytes)
> > > [soundprecache] 3780:vo/sword_idle02.wav : 64
> > > bits (     8.000 bytes)
> > > [soundprecache] 3781:vo/sword_idle03.wav : 64
> > > bits (     8.000 bytes)
> > > [soundprecache] 3782:vo/sword_idle04.wav : 64
> > > bits (     8.000 bytes)
> > > [soundprecache] 3783:vo/sword_idle05.wav : 64
> > > bits (     8.000 bytes)
> > > [soundprecache] 3784:vo/sword_idle06.wav : 64
> > > bits (     8.000 bytes)
> > > [soundprecache] 3785:vo/sword_idle07.wav : 64
> > > bits (     8.000 bytes)
> > > [soundprecache] 3786:vo/sword_idle08.wav : 64
> > > bits (     8.000 bytes)
> > > [soundprecache] 3787:vo/sword_idle09.wav : 64
> > > bits (     8.000 bytes)
> > > [soundprecache] 3788:vo/sword_idle10.wav : 72
> > > bits (     9.000 bytes)
> > > [soundprecache] 3789:vo/sword_idle11.wav : 64
> > > bits (     8.000 bytes)
> > > [soundprecache] 3790:vo/sword_idle12.wav : 64
> > > bits (     8.000 bytes)
> > > [soundprecache] 3791:vo/sword_idle13.wav : 64
> > > bits (     8.000 bytes)
> > > [soundprecache] 3792:vo/sword_idle14.wav : 64
> > > bits (     8.000 bytes)
> > > [soundprecache] 3793:vo/sword_idle15.wav : 64
> > > bits (     8.000 bytes)
> > > [soundprecache] 3794:)weapons/letranger_shoot.wav : 176
> > > bits (   22.000 bytes)
> > > [soundprecache] 3795:)weapons/letranger_shoot_crit.wav : 96
> > > bits (   12.000 bytes)
> > > 
> > > 
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> > 
> 
> 
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