I have that file on 4 servers from 0.5 to 2.17 gb in filesize. I guess opening and writing to that file could cause the cpu spikes some are having. What is this file for? Can someone from valve enlighten the matter?
-ics ----- Alkuperäinen viesti ----- > yes it looks like debuggin info of some sort. My two servers have those > files to and both are 2.0Gb each.... > > On 2012-07-11 11:20, Jesse Molina wrote: > > > > Interesting. > > > > This file has indeed appeared on some servers on a host which I manage. > > > > In one case, the file is now 1.3GB in size. > > > > I suspect Valve has noticed the same thing I noticed. > > > > When the Pyromania update came out, I noticed that my host was using > > much more bandwidth than usual. There seemed to be a spike happening, > > intermittently, for limited periods of time. I observed a 30% traffic > > in/out increase for 30-60 seconds at a time. > > > > All clients on all servers on that particular host, and all servers on > > that host, would suddenly start sending much more data, for no > > apparent reason. > > > > I only have a 10base-T uplink on this host, so I am limited to 10Mbps. > > All four of the servers were full that day. However, due to the > > traffic spikes, we had to shut one of them down to prevent exceeding > > the circuit limitation. This is how the issue first came to my > > attention. > > > > I did a tcpdump of the traffic but whatever the issue was, it was > > embedded in the game traffic itself and was being represented by all > > clients on all four servers at the exact same time. > > > > If I was to guess, something like an authentication request or > > item-server related activity was suddenly causing all clients and the > > server to suddenly transmit much more data. Whatever it was, it would > > have been something that affected all clients across those four > > servers on the same host. > > > > Valve would have noticed huge spikes like this since ALL of their > > servers and clients would suddenly start transmitting 20-30% more > > traffic. > > > > I am guessing they are trying to debug the problem by collecting > > evidence. > > > > That's just a guess though. > > > > > > > > Russell Smith wrote: > > > What is this file? I haven't noticed it before, but it's showing up > > > in my tf folder. Looks like a log of packet information being sent > > > to clients. > > > > > > Why is this showing up now, and how can this logging be disabled? > > > > > > 40602.961200/2703847 Player [Player.X][7][adr:XX.XXX.XXX.XX:46611] > > > was sent a datagram 320000 bits (40000.000 bytes) > > > NET_Tick > > > : 70 bits ( 8.750 bytes) > > > [soundprecache] 3745:)weapons/scatter_gun_double_shoot.wav : 323 > > > bits ( 40.375 bytes) > > > [soundprecache] 3746:)weapons/scatter_gun_double_shoot_crit.wa : 112 > > > bits ( 14.000 bytes) > > > [soundprecache] 3747:)weapons/pickaxe_swing1.wav : 168 > > > bits ( 21.000 bytes) > > > [soundprecache] 3748:)weapons/pickaxe_swing2.wav : 64 > > > bits ( 8.000 bytes) > > > [soundprecache] 3749:)weapons/pickaxe_swing3.wav : 64 > > > bits ( 8.000 bytes) > > > [soundprecache] 3750:weapons/blade_slice_2.wav : 214 > > > bits ( 26.750 bytes) > > > [soundprecache] 3751:weapons/blade_slice_3.wav : 64 > > > bits ( 8.000 bytes) > > > [soundprecache] 3752:weapons/blade_slice_4.wav : 64 > > > bits ( 8.000 bytes) > > > [soundprecache] 3753:)weapons\sniper_railgun_dry_fire.wav : 248 > > > bits ( 31.000 bytes) > > > [soundprecache] 3754:)weapons\sniper_railgun_charged_shot_01.w : 176 > > > bits ( 22.000 bytes) > > > [soundprecache] 3755:)weapons\sniper_railgun_charged_shot_02.w : 120 > > > bits ( 15.000 bytes) > > > [soundprecache] 3756:)weapons\sniper_railgun_charged_shot_crit : 160 > > > bits ( 20.000 bytes) > > > [soundprecache] 3757:)weapons\sniper_railgun_charged_shot_crit : 160 > > > bits ( 20.000 bytes) > > > [soundprecache] 3758:)weapons\sniper_railgun_world_reload.wav : 152 > > > bits ( 19.000 bytes) > > > [soundprecache] 3759:)weapons\sniper_railgun_no_fire.wav : 112 > > > bits ( 14.000 bytes) > > > [soundprecache] 3760:)weapons\sniper_railgun_single_01.wav : 128 > > > bits ( 16.000 bytes) > > > [soundprecache] 3761:)weapons\sniper_railgun_single_02.wav : 72 > > > bits ( 9.000 bytes) > > > [soundprecache] 3762:)weapons/flame_thrower_bb_start.wav : 232 > > > bits ( 29.000 bytes) > > > [soundprecache] 3763:)weapons/flame_thrower_bb_loop_crit.wav : 128 > > > bits ( 16.000 bytes) > > > [soundprecache] 3764:)weapons/flame_thrower_bb_loop.wav : 56 > > > bits ( 7.000 bytes) > > > [soundprecache] 3765:)weapons/ambassador_shoot.wav : 184 > > > bits ( 23.000 bytes) > > > [soundprecache] 3766:)weapons/ambassador_shoot_crit.wav : 96 > > > bits ( 12.000 bytes) > > > [soundprecache] 3767:)weapons/demo_sword_hit_world1.wav : 224 > > > bits ( 28.000 bytes) > > > [soundprecache] 3768:)weapons/demo_sword_hit_world2.wav : 64 > > > bits ( 8.000 bytes) > > > [soundprecache] 3769:vo/sword_hit01.wav : 158 > > > bits ( 19.750 bytes) > > > [soundprecache] 3770:vo/sword_hit02.wav : 64 > > > bits ( 8.000 bytes) > > > [soundprecache] 3771:vo/sword_hit03.wav : 64 > > > bits ( 8.000 bytes) > > > [soundprecache] 3772:vo/sword_hit04.wav : 64 > > > bits ( 8.000 bytes) > > > [soundprecache] 3773:vo/sword_hit05.wav : 64 > > > bits ( 8.000 bytes) > > > [soundprecache] 3774:vo/sword_hit06.wav : 64 > > > bits ( 8.000 bytes) > > > [soundprecache] 3775:vo/sword_hit07.wav : 64 > > > bits ( 8.000 bytes) > > > [soundprecache] 3776:vo/sword_hit08.wav : 64 > > > bits ( 8.000 bytes) > > > [soundprecache] 3777:vo/sword_hit09.wav : 64 > > > bits ( 8.000 bytes) > > > [soundprecache] 3778:vo/sword_hit10.wav : 72 > > > bits ( 9.000 bytes) > > > [soundprecache] 3779:vo/sword_idle01.wav : 104 > > > bits ( 13.000 bytes) > > > [soundprecache] 3780:vo/sword_idle02.wav : 64 > > > bits ( 8.000 bytes) > > > [soundprecache] 3781:vo/sword_idle03.wav : 64 > > > bits ( 8.000 bytes) > > > [soundprecache] 3782:vo/sword_idle04.wav : 64 > > > bits ( 8.000 bytes) > > > [soundprecache] 3783:vo/sword_idle05.wav : 64 > > > bits ( 8.000 bytes) > > > [soundprecache] 3784:vo/sword_idle06.wav : 64 > > > bits ( 8.000 bytes) > > > [soundprecache] 3785:vo/sword_idle07.wav : 64 > > > bits ( 8.000 bytes) > > > [soundprecache] 3786:vo/sword_idle08.wav : 64 > > > bits ( 8.000 bytes) > > > [soundprecache] 3787:vo/sword_idle09.wav : 64 > > > bits ( 8.000 bytes) > > > [soundprecache] 3788:vo/sword_idle10.wav : 72 > > > bits ( 9.000 bytes) > > > [soundprecache] 3789:vo/sword_idle11.wav : 64 > > > bits ( 8.000 bytes) > > > [soundprecache] 3790:vo/sword_idle12.wav : 64 > > > bits ( 8.000 bytes) > > > [soundprecache] 3791:vo/sword_idle13.wav : 64 > > > bits ( 8.000 bytes) > > > [soundprecache] 3792:vo/sword_idle14.wav : 64 > > > bits ( 8.000 bytes) > > > [soundprecache] 3793:vo/sword_idle15.wav : 64 > > > bits ( 8.000 bytes) > > > [soundprecache] 3794:)weapons/letranger_shoot.wav : 176 > > > bits ( 22.000 bytes) > > > [soundprecache] 3795:)weapons/letranger_shoot_crit.wav : 96 > > > bits ( 12.000 bytes) > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > > > archives, please visit: > > > 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