;) Okay Valve, here we go! 2012/7/26 dan <needa...@ntlworld.com>
> On 26/07/2012 14:14, Giovanni Harting wrote: > >> how should the server know witch ping the client have to the server, >> without >> checking hundreds of servers with extra steps for client <> server >> communication.... >> > > The same way that I do before I join a server? > The client gets a list (filtered by <50) (if none turn up, I close the > game and find something else to do) and out of those servers I pick one > that meets whatever other criteria I have. > > The only real difference appears to be that you have multiple clients in > some kind of lobby affair. But their experience is going to suck if they've > invited friends that aren't close in ping terms to them, so use the lobby > leader's client to > find the server. > > For me, the friends list doesn't really work as a way of adding people who > I might want to play TF2 with and/or against, so I don't really see the > point of worrying about it. > I won't use it - and definitely not if their algorithms don't reject > servers with high pings (where high is >50) > > Unless it was tied in well with steam groups perhaps, and you could have a > looser knit of people joining a group who can then create a lobby and > invite people from the group > Something like that might work. > > I'm not sure why you'd want that in TF2, but I could see for some games, > where you have leaderboards in game how silly the friends list is when used > as a grouping, and how much better it would be if game devs > used groups instead. TF2 duals, Portal 2 challenge times, Quantum > conundrum times, lap times for racing games - these are good examples of > where my friends list doesn't really work as a leaderboard, but groups > might (especially if they could tie in event start / end time, so you could > have 'fastest this week') > > I could envisage myself being part of a group, but I'm far too anti-social > to start talking to other TF2 players and adding them to my friends list :) > > > -- > Dan. > > ______________________________**_________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux