Russel, what are the correct values for these? Or rather, the recommended ones.
> Date: Sun, 5 Aug 2012 12:53:06 -0700
> From: ve...@tinylittlerobots.us
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Understanding choke / tweaking for lag
>
> The second picture looks to me like it could be a server fps drop which
> happens sometimes when a player enters the game.
>
> As for the first it looks like you might not have your server splitting
> larger packets, what are your settings for the following:
> sv_maxrate
> sv_minrate
> sv_minupdaterate
> sv_maxupdaterate
> sv_mincmdrate
> sv_maxcmdrate
> net_splitpacket_maxrate
> net_splitrate
>
> On 8/5/2012 12:31 PM, Peter Reinhold wrote:
> > Hi all,
> >
> > I know this has been up before, but since the Pyro update i've had a
> > rise in comments about lag, and bad/off hit registration from players
> > that have ping in the 20-30 range.
> >
> > So, i've ofcourse tried tweaking settings a bit on the servers, trying
> > to find out what would be causing the problems, but I am pretty
> > stumped as to what I can do, and I was hoping for some help.
> >
> > I've gotten some net_graph pictures from one of the players, who is on
> > a 15mbit line, a ping around 30 to the server, measured in Windows,
> > and they look like this, http://imgur.com/a/6gPBT
> >
> > As far as I understand, a high choke is bad, and this doesn't look
> > good a all.
> >
> > What I can see, aside from the choke, when I compare the graph to my
> > own, is that his graph is extremely "spiky", while mine is "smooth"
> > (hard to explain, I have graph points at almost every pixel, while his
> > is spaced with a couple of pixels in between)
> >
> > Does anyone have any pointers as to what I can do to try and alleviate
> > this problem? As mentioned, it hasn't always been this way on the
> > servers (ofcourse, lag has occured for some players from time to
> > time), but the guy I used above has not changed internet or anything,
> > and things have simply gone from good to bad, with no apparent changes
> > other than TF2 updates.
> >
> > A word about the servers, they are all hosted at a colo with plenty of
> > bandwidth (multi Gb), running at max 80% CPU with plenty of RAM to
> > spare. (Not rented servers, this is my own iron)
> >
> >
> > /Peter
> >
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>
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