If I remember correctly it saves a "snapshot" of your character (same as it
does between waves) that it will set you back as upon rejoining the server.

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bp
Sent: Tuesday, August 21, 2012 13:59
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] MvM - too many players connected

Here's my understanding:

If you allow ad-hoc connections then people can rejoin a game
immediately if they drop for any reason, such as a temporary loss of
connection or client crash*. If you do, however, then more than 6
humans can join the game. Yes, every person after the 6th will be
spectating, but they'll be connected regardless.

--bp takes this opportunity to beg server owners to not set map time
limits on MvM servers. 30 minutes is normally not enough to complete a
game!

*This probably opens the venue for cheating, however - a successful
"retry" might be the simple way to "respec" during a game.

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