If I remember correctly it saves a "snapshot" of your character (same as it does between waves) that it will set you back as upon rejoining the server.
-----Original Message----- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bp Sent: Tuesday, August 21, 2012 13:59 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] MvM - too many players connected Here's my understanding: If you allow ad-hoc connections then people can rejoin a game immediately if they drop for any reason, such as a temporary loss of connection or client crash*. If you do, however, then more than 6 humans can join the game. Yes, every person after the 6th will be spectating, but they'll be connected regardless. --bp takes this opportunity to beg server owners to not set map time limits on MvM servers. 30 minutes is normally not enough to complete a game! *This probably opens the venue for cheating, however - a successful "retry" might be the simple way to "respec" during a game. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux