Hello, I've been having several crashes during map changes on my Counter-Strike: Source server. and I'm trying to pinpoint the cause of this problem. I've looked at the server dumps that are generated upon a crash, but the stack information only contains the modules loaded when the server crashed.
I find this pretty useless. Isn't there another way of debugging a server crash? Any help is appreciated! _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

