Hello,

I've been having several crashes during map changes on my Counter-Strike:
Source server. and I'm trying to pinpoint the cause of this problem.
I've looked at the server dumps that are generated upon a crash, but the
stack information only contains the modules loaded when the server crashed.

I find this pretty useless. Isn't there another way of debugging a server
crash?

Any help is appreciated!
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Reply via email to