Would you share the Stripper config you have for this?

Thursday, August 23, 2012, 1:02:12 PM, you wrote:

> I |think| I duct taped a fix for it, kinda. I used Stripper and
> removed the particle showing. Idk if it works, but I have gotten far
> less reports about it. Still, VALVE NEEDS TO FIX IT! kthx
>> From: michs...@live.no
>> To: hlds_linux@list.valvesoftware.com
>> Date: Wed, 22 Aug 2012 22:38:50 +0200
>> Subject: Re: [hlds_linux] Red X'es


>> This issue is still here.

>> > From: eliw...@gmail.com
>> > Date: Wed, 22 Aug 2012 16:13:59 -0400
>> > To: cebceb7...@yahoo.com; hlds_linux@list.valvesoftware.com
>> > Subject: Re: [hlds_linux] Red X'es
>> > 
>> > "removing those clientside effects fixed the problem for both me, and
>> > everyone else playing on my server, oddly enough."
>> > 
>> > There's nothing odd about that at all, your TF2 client *is* the server in
>> > this instance, so the server has different models than the clients playing
>> > with you.
>> > 
>> > The server communicates the fact that the model has been replaced with a
>> > 3rd party one to the other players, whos TF2 clients do not have this
>> > model. So they get a red X.
>> > 
>> > 
>> > On Tue, Aug 21, 2012 at 5:56 PM, Christian Briggs 
>> > <cebceb7...@yahoo.com>wrote:
>> > 
>> > > It wasn't a Sourcemod plugin or anything like that, if that's what you
>> > > mean, just a simple clientside mod in tf/particles to change the muzzle
>> > > flash, along with a few other particle effects. Whenever I hosted a 
>> > > listen
>> > > server on any MVM map, everyone saw the red X's. Wasn't too fun of a 
>> > > game.
>> > > removing those clientside effects fixed the problem for both me, and
>> > > everyone else playing on my server, oddly enough.
>> > >
>> > >
>> > >
>> > > ________________________________
>> > >  From: frog <f...@thehh.co.uk>
>> > > To: Half-Life dedicated Linux server mailing list <
>> > > hlds_linux@list.valvesoftware.com>
>> > > Sent: Tuesday, August 21, 2012 2:48 PM
>> > > Subject: Re: [hlds_linux] Red X'es
>> > >
>> > > How did you remove the muzzle_flash particle effect? With stripper? If so
>> > > could you share the config entry for it?
>> > >
>> > > Tuesday, August 21, 2012, 6:24:00 PM, you wrote:
>> > >
>> > > > Christian Briggs <cebceb7...@yahoo.com>
>> > > > I was getting this problem since the MVM update came up. any
>> > > > shotguns or pistols fired on the mvm maps created a cloud of of X's
>> > > > around my character. Any other map was fine. Removing the custom
>> > > > particle effect 'muzzle_flash' is what fixed it for me, so if you've
>> > > > got any custom particles, you might want to look into them.
>> > >
>> > >
>> > >
>> > > > ________________________________
>> > > >  From: ics <i...@ics-base.net>
>> > > > To: Half-Life dedicated Linux server mailing list
>> > > > <hlds_linux@list.valvesoftware.com>
>> > > > Sent: Tuesday, August 21, 2012 10:18 AM
>> > > > Subject: Re: [hlds_linux] Red X'es
>> > > >
>> > > > Sounds like some missing effect or unsupported (that was previouslu
>> > > > supported damage type. Updating map trigger_hurt damage type will fix 
>> > > > it.
>> > >
>> > > > -ics
>> > > > ----- Alkuperäinen viesti -----
>> > > >> i see red X'es on saxton servers where hale jumps in the water with
>> > > hurt.
>> > > >> vsh_aperture map... dont know a sollution for it. But i would say it
>> > > >> might be map related.
>> > >
>> > > >> 2012/8/21 Michael Johansen <michs...@live.no>
>> > >
>> > > >> >
>> > > >> > Hi
>> > > >> > Wondering if Valve knows about this, whenever you shoot a hitscan
>> > > >> > weapon (pistol, shotgun etc) in TF2 thousands of red X'es appear, so
>> > > >> > far this has only happened on my Surf servers, and the only way to 
>> > > >> > fix
>> > > >> > it is to restart the server (changing map does not work). And is 
>> > > >> > there
>> > > >> > a way to fix it? I have tried removing all my plugins, unloading
>> > > >> > MetaMod and Stripper but no change.
>> > > >> >
>> > > >> > _______________________________________________
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>> > > >> >
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>> > >
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>                                           
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-- 
Best regards,
 frog                            mailto:f...@thehh.co.uk
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