There's a known problem with Source 2009 where if you lose your TCP
connection to Steam, there's a good chance your server will become
delisted from the master. The problem stems from Steam reconnecting
using a 'random' machine address instead of the selected ip address
used at server launch. This causes servers to become delisted, and
disappear from the master. While I know the issue has been brought up
a number of times on the list, does anyone have a work around for
this? This is present in both CS:S and CS:GO.

Thanks,
Kyle.

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