Same here 2012/8/28 Rudy Bleeker <rblee...@gmail.com>
> You don't want to set a timelimit or scorelimit for MvM. I also run my > MvM server with mp_timelimit 0 and mp_maxrounds 0. That way you can > always finish the mission. If you want to restart or change the map, > that's what voting is for. > > On Tue, Aug 28, 2012 at 1:10 PM, dan <needa...@ntlworld.com> wrote: > > On 25/08/2012 09:43, dan wrote: > >> > >> > >> The downside here is that Valve servers were good because there were n > >> servers all identically configured, all with low ping, which you could > hop > >> from until you found a server with enough of the 24 people playing Team > >> Fortress 2 multiplayer to have a decent "go for the objectives" games. > Which > >> is far more difficult than you'd imagine it would be. > > > > > > Ok, we got some Valve servers back. Thanks, but they have no time limits > / > > score limits... :) > > > > -- > > Dan > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > -- > Idleness is not doing nothing. Idleness is being free to do anything. > - Floyd Dell > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux