Thats more then possible.

2012/8/31 Andrew DeMerse <ademe...@gmail.com>

> I believe it is for the tournament spectator HUD.
> On Aug 31, 2012 5:41 AM, "Rudy Bleeker" <rblee...@gmail.com> wrote:
>
> > Did I say it disturbed me? :-)
> > I'm merely curious about it. I always thought tournament mode was
> > there for competative matches, it enables you to set class
> > restrictions. Since MvM is neither competative nor in need of class
> > restrictions, I was wondering why an MvM server automatically turns on
> > tournament mode. You could also turn the argument around and wonder
> > why tournament mode isn't always on on any TF2 server, since it has no
> > impact on the game other than letting you set class restrictions,
> > which are off by default.
> >
> > As I said, I'm just curious, it's always good to learn more about the
> > stuff you're doing, but if nobody knows it's okay.
> >
> > On Fri, Aug 31, 2012 at 8:37 AM, Giovanni Harting
> > <chefeification...@gmail.com> wrote:
> > > Same here, but why doest it disturbs you?
> > >
> > >
> > > 2012/8/31 Rudy Bleeker <rblee...@gmail.com>
> > >
> > >> Hi all,
> > >>
> > >> I've noticed that when I'm starting a TF2 server in MvM mode, it
> > >> automatically sets the cvar mp_tournament to 1 as soon as someone
> > >> connects to the server. I was wondering if anyone else had noticed
> > >> this and if anyone knows why this is. Setting mp_tournament back to 0
> > >> on the console leaves it at 0 even on mapchanges, but as soon as the
> > >> server restarts after a 'quit' command it sets mp_tournament to 1
> > >> again as soon as someone logs in, not before.
> > >>
> > >> Regards, Rudy
> > >>
> > >> --
> > >> Idleness is not doing nothing. Idleness is being free to do anything.
> > >>   - Floyd Dell
> > >>
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> >
> >
> > --
> > Idleness is not doing nothing. Idleness is being free to do anything.
> >   - Floyd Dell
> >
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> >
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