Also check the server IP displayed in the game info window when it says "not 
responding".
If it's not the real IP of the server, there's not much you can do - my 
understanding is that this happens when your server loses connection to Valve, 
and when it reconnects sometimes the IP address is incorrect, causing the 
failed invites and "Not responding" errors.




________________________________
 From: The Mighty Gerbil <themightyger...@agapegraphics.com>
To: hlds_linux@list.valvesoftware.com 
Sent: Wednesday, September 19, 2012 4:30:53 AM
Subject: [hlds_linux] Server not responding while server is up
 
Hi several of my regulars on our server were getting "server not responding" 
yesterday on our game night. This is while many of us are in the server 
actively playing on it without problem (regular 24 man with about 12- 14 on 
it). Even game invites did not work consistently. Bear in mind these are 
regulars who have played with us, with normal pings and once they finally got 
in had normal pings. In addition several clients, not the server itself, 
crashed or hung on map change. Nothing new has been added since last we played 
although I did update all the source mod plugins we already use. We have had 
ongoing other problems which I won't get into (occasional server crash, on and 
off map change, and general hit detection issues) but these particular ones are 
new. Not sure what to look for in our server log or if anything would be there, 
as these are client side occurrences, but client crashes did coincide with 
server map change. Although probably unrelated I
 was also wondering about this line...

L 09/19/2012 - 04:47:40: WARNING: ClientActive, but we don't know his SteamID?

Which appears to have started showing up around the MVM update whether you are 
running the mode or not.

Anyway any ideas on the "server not responding" or clients crashing/hanging on 
map change problems?



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