The ParticleEffectNames stringtable issue is what I'm running into. No missing 
files as others say.

> Date: Wed, 26 Sep 2012 18:06:32 -0500
> From: voidedwea...@gmail.com
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Red X's still appearing
> 
> The red x's *can* be a sign of missing files, but that's not the case this
> time.
> 
> There's a legitimate issue where the ParticleEffectNames stringtable is
> getting close to full and some of the game's particles aren't precaching on
> clients because of this.
> 
> On Wed, Sep 26, 2012 at 5:22 PM, Tom McClellan <tombomb...@gmail.com> wrote:
> 
> > For the 9001'th time red x's mean you are missing files for your maps
> > / mods. This is not a valve problem, this is a problem for the mod
> > makers / map makers. if you are getting red x's on a valve map, try
> > doing a clean install / disabling your ui mods.
> >
> > On Wed, Sep 26, 2012 at 3:12 PM, cladiron <cladi...@gmail.com> wrote:
> > > I'm 100% it's happen to me on 2fort.
> > > i made a comment on the other thread regarding this. I was wrong thinking
> > > it was related to a custom map.
> > > Lots and lots of small x's, it's usually while i'm playing as pyro and up
> > > close on the enemy.
> > >
> > >
> > > On Wed, Sep 26, 2012 at 10:06 AM, Cameron Munroe
> > > <cmun...@cameronmunroe.com>wrote:
> > >
> > >> I think it is on all maps.
> > >>
> > >>
> > >> On 9/26/2012 2:19 AM, Michael Johansen wrote:
> > >>
> > >>> Hi
> > >>> I'm just wondering what I can do to fix this red X problem that's
> > >>> appearing on all my custom map servers. At first it just happened on my
> > >>> Surf servers, but now it does indeed seem like it happens on all the
> > >>> servers except vanilla. I have tried the extension linked to, and I
> > also
> > >>> have tried the particle_manifest.txt file.
> > >>>
> > >>> http://forums.alliedmods.net/**showpost.php?p=1803148&**postcount=57<
> > http://forums.alliedmods.net/showpost.php?p=1803148&postcount=57>
> > >>>
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