This shouldn't be too hard to test. Self sign a cert, fire up apache with
mod_ssl, modify the server.cfg to point to https, and tail to httpd log to
see if a connection attempt is made by the game server. Even if it dies due
to a cert error, you'll be able to see if the client supports that type of
connection.

On Fri, Oct 5, 2012 at 5:53 PM, Cameron Munroe <[email protected]>wrote:

> The idea about HTTPS is that there is a growing push to monitor and harm
> traffic on the internet. A fix for this is https, and as stated before:
>
>
>    an extreme explanation might be: it could help against tampering ...
>
>    if you have an ISP that do not wants you to play they could just
>
>    corrupt
>
>      each and every fast download tries... with https istead that could be
>>>     very hard (in both detecting the typo of file being downloaded and
>>>     breaking into an ssl stream corrupting it)
>>>
>>>     Nowadays, expecially in countries where "privacy" is just a word on a
>>>     dictionary, everything should be run within encrypted tunnels
>>>
>>
> This is something that modern day china, and other countries are pushing
> towards. Im not trying to be illegal, but rather make it so that its harder
> to track users downloading files off my fastdl.
>
> We should all be pushing to increase https usage in this modern day world
> to not only protect our users, but also to hide the traffics full intent to
> outside eyes.
>
> The main reason for my blow up below is the fact that I'm so tired of
> responses that simply do not help the thread progress. Its common on here,
> and it is bloody annoying. In any case I understand your point about the
> extra cost and lowering of speed by switching to https, but I simply want
> to know if it would be possible at all to do.
>
>
> On 10/5/2012 2:45 PM, Bruno Garcia wrote:
>
>> I'm not trying to criticize your thread or your means to use the Fast
>> download functionality.
>> I'm simple stating that you would get a better result for less cost.
>>
>> I'm sorry if it was mis intended in that way.
>>
>> On Fri, Oct 5, 2012 at 6:36 PM, Cameron Munroe <[email protected]
>> >**wrote:
>>
>>  This is why I hate this thread, there is never any good answers just
>>> criticism. The question is fully legitimate as since your an idiot and
>>> don't understand that testing is sorta hard considering you have to buy a
>>> 50+ license.
>>>
>>>
>>> As I stated to the other guy, if you have nothing productive to say don't
>>> bloody fucking say it.
>>>
>>>
>>> God how hard is that, to keep your mouth shut.
>>>
>>>
>>>
>>>
>>>
>>> On 10/5/2012 2:31 PM, Ulrich Block wrote:
>>>
>>>  Am 05.10.2012 23:26, schrieb Cameron Munroe:
>>>>
>>>>  Maybe by your opinion. Now if you have nothing "productive" to state on
>>>>> whether it works or not then stop replying as I already understand the
>>>>> below and that it has a cost.
>>>>>
>>>>>  So much time and posts have past... During that period try and error
>>>> would have been much faster
>>>>
>>>>
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