It's detailed in the MvM FAQ: http://www.teamfortress.com/mvm/faq/#abandon

On 10/17/2012 6:36 PM, Doctor McKay wrote:
Anyone mind shedding light on what this Mann Up penalty system is?



Dr. McKay
http://www.doctormckay.com

-----Original Message----- From: Eric Smith
Sent: Wednesday, October 17, 2012 6:26 PM
To: Half-Life dedicated Win32 server mailing list ; Half-Life dedicated Linux server mailing list ; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds_linux] Mandatory Team Fortress 2 update released

We've released a mandatory update for Team Fortress 2. The notes for the update are below.

-Eric

------------------------------

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed the "disconnect" command regression from the previous update
- Fixed tools like vbsp working with new model format
- Fixed a con_logfile ConVar exploit


Team Fortress 2
- Fixed a common "FindModel" crash for replays
- Fixed the Crafty Hair not using styles for the yellow and brown hair
- Improved the "Restore" UI for customizing items in backpack
- Fixed floating arrows on carried objects
- Mann vs. Machine
- Added a penalty system to deter players from repeatedly abandoning Mann Up games
  - Corrected the respawn time for the Mannslaughter mission
- Updated MissionCycle behavior. Servers will always cycle to a mission listed in the MissionCycle file.

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