Thanks Nicholas, It's good to know Interwave still supports Nuclear Dawn,
introducing a new gamemode even, even though you guys moved on to different
projects.


On Thu, Nov 8, 2012 at 8:55 PM, Nicholas Hastings <
nicho...@interwavestudios.com> wrote:

> We've released a mandatory update to Nuclear Dawn. The notes for the ND
> Update 6.8 are below.
>
> Nuclear Dawn 6.8
>
> - Added new Skirmish team deathmatch game mode.
> - Added new Skirmish map sk_metro.
>
> Server
> - Added nd_skirmish_limit convar for Skirmish team kill limit. 0 to
> disable and use only mp_roundtime.
> - Added support to execute a cfg/gamemode_skirmish.cfg or
> cfg/gamemode_warfare.cfg at map start if existing.
> - Added support to execute cfg/<mapname>.cfg at map start if existing
> after mode cfg.
> - Skirmish mode uses same mp_timelimit, mp_winlimit, mp_maxrounds, and
> mp_roundtime variables as Warfare.
>
> Other fixes
> - Fixed spawning-related glitches that could occur if pressing spawn
> button multiple times.
> - Fixed issues where server tags displayed improperly in server browser
> for some servers.
> - Fixed average rank in server browser not always adjusting after a player
> leaves.
> - Fixed an exploit that could allow a commander to use actions on enemy
> structures.
> - Fixed a server crash related to bots.
> - Updated localizations.
>
> Workshop and custom content
> - Skirmish maps are now accepted.
> - Added sk_metro map source to sdk_content.
> - Updated hammer fgd file with new skirmish and spawn point entities.
> - Skirmish maps do not require rts camera info in map script.
> - Skirmish maps do require spawn points for both Consortium and Empire are
> required.
> - Skirmish maps may not have resource points. Structures will not spawn on
> skirmish maps.
> - Map overview script is now marked as required for all maps.
> - BSPZIP now auto-corrects slashes for internal paths when adding files to
> avoid confusion.
> - Added -deletefile option to BSPZIP to remove files from bsp.
> - Added support for bots in custom maps without structures or resource
> points.
> - Fixed client crash when loading custom map having description but no
> title.
> - Fixed map loading background not being shown if vtf file was named
> differently than vmt file.
>
> --
> Nicholas Hastings
> Developer
> InterWave Studios
> www.interwavestudios.com 
> <http://www.interwavestudios.**com<http://www.interwavestudios.com>
> >
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Idleness is not doing nothing. Idleness is being free to do anything.
  - Floyd Dell
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